sm
c9dfa27320
Add support for fixed object geometry
...
also updated config file
2014-05-11 21:49:06 -07:00
sm
961cf5d7da
Make obstacles know how to minify themselves
...
including a fix for using pointers instead of values.
2014-05-11 21:48:47 -07:00
sm
8f7ef5aa1a
float32 -> float64
2014-04-26 15:36:04 -07:00
sm
db28bfea11
Renamed obstacle -> obstacle count
2014-04-26 15:32:14 -07:00
sm
2a9c178ebb
go fmt
2014-04-26 15:24:20 -07:00
sm
bd1d861971
fix for bug involving probe order
2014-04-26 15:15:14 -07:00
sm
39b8a9e5d7
allow gob spectators to send back Instruction maps
2014-04-26 13:25:30 -07:00
sm
6da0bfac7a
Renamed config file, added sample
...
did this to allow for other configs in our namespace.
2014-04-26 10:25:23 -07:00
sm
fd53d3e51e
don't rename package without need.
2014-04-23 14:54:39 -07:00
sm
72d0843ff8
Renamed package/directory
2014-04-23 14:28:13 -07:00
sm
9e1cd272f7
Fixed warnings generated by go vet
2014-04-14 00:39:42 -07:00
sm
faacfe7fd9
First pass at documentations.
2014-04-14 00:26:41 -07:00
sm
0cf0957d73
More documentations.
2014-04-13 22:54:48 -07:00
sm
996f6c02da
Changed executable name back to botserv
2014-04-13 19:51:26 -07:00
sm
6e9a6d6af1
support for botclient refactor
2014-04-08 23:45:07 -07:00
sm
752cec48f3
Removed unecessary tiredness vulgarity
2014-04-07 23:27:34 -07:00
sm
a956162205
Plumbed Delta and the IdGenerator back through
2014-03-31 23:21:20 -07:00
sm
8b52f93ca5
Don't automatically do concurrency for users
...
http://talks.golang.org/2013/bestpractices.slide#25
2014-03-31 23:21:20 -07:00
sm
0d11b8a0ba
Added docs around MapLock, change visibility of methods
...
Removed unused global
2014-03-31 23:21:19 -07:00
sm
e185365e2d
moved MapLock to control
2014-03-31 23:21:19 -07:00
sm
e02d220026
Fixed gob issue
2014-03-31 23:21:19 -07:00
sm
2fd97a7092
Removed extra variables
2014-03-31 23:21:18 -07:00
sm
a3fa670c3d
Fixed scoping issue
...
The bug here was that when you would try to start a game it would still be nil
after the block where g was redefined. Just me being sloppy.
2014-03-31 23:21:18 -07:00
sm
330e72c21f
Fixed unittests
2014-03-31 23:21:18 -07:00
sm
81beee8b43
Put delete of game from controller in right place
...
Added some debugging
2014-03-31 23:21:16 -07:00
sm
c8efd34080
ignore new binary
...
Create new bserv binary
Herein lie the following ideas:
- change package visibility of many things
- try to stash the globals into structs
- the code is far from correct; it merely compiles
2014-03-31 23:21:14 -07:00
sm
62222a9ad9
Removed a development json file
2014-03-18 22:34:21 -07:00
sm
9a4b76f610
Added io.Reader and io.Writer wrapper
...
This finalizes the work on getting the server to support multiple encodings for
players and spectators.
2014-03-13 00:12:21 -07:00
sm
e6c7abc969
Implemented Fraser's suggestion
...
Typically client offers supported encodings, then the server chooses the
optimal one.
2014-03-10 21:58:36 -07:00
sm
f645c42eb3
Added encoding negociation step into protocol.
...
This is the first step involved in letting go clients talk gob to the game
server.
Still missing: actually use the client's prefered encoding
2014-03-10 00:05:25 -07:00
sm
00373be3da
fixed misspelling
2014-03-10 00:03:51 -07:00
sm
240492520e
I was passing around a member variable.
...
I just realized that there is no need to pass around a slice to something to
which protoTalker already has access.
2014-03-09 21:53:55 -07:00
sm
67ad90d7a4
added logging line when using http profile info
...
I could never remember the url, so I print it out now.
2014-03-08 18:28:08 -08:00
sm
0959be2df2
updated for changes in bandwidth
2014-03-08 18:27:48 -08:00
sm
a932d24683
Added a memprofile dump flag and mechanism
2014-03-08 15:29:08 -08:00
sm
6fd4138740
added bw calcs
...
unfortunately there is an issue with how these are calculated, and they don't
decrease as things quiet down. Well, the bad numbers are their for your
consumption, and should Just Work TM when appropriate changes in
bitbucket.org/smcquay/bandwith land. And they will. But I'm tired now.
2014-03-03 22:56:26 -08:00
sm
ecc70606a9
missed some protoTalker conversions
2014-02-17 22:18:16 -08:00
sm
491d972a4b
added NewSpectator and NewPlayer funcs
2014-02-17 01:07:29 -08:00
sm
0bc1575f81
fixed bug in last commit
2014-02-17 01:06:53 -08:00
sm
5d9103f176
Pulled out common code from spectator and player
2014-02-17 00:42:52 -08:00
sm
b131b4bc53
Count bytes coming in/out of player
2014-02-17 00:10:55 -08:00
sm
ad9d6c1026
Switched to using json.Encoder and Decoder
2014-02-04 08:06:12 -08:00
sm
bc58ee9165
solved spectator disconnect issue
2014-01-29 22:12:26 -08:00
sm
eac39ad9d1
Changed the collision response from boolean to Collision
2014-01-27 20:35:56 -08:00
sm
0698f21a0f
Merge branch 'master' of ssh://bitbucket.org/hackerbots/botserv
2014-01-23 23:03:44 -08:00
sm
ff3f9a5137
changed the stats payload
...
As it turns out there are other citizens of this world, not just the botclient.
So I have properly labeled the payload with a type. This makes the web
front-end less breaky.
2014-01-23 23:00:45 -08:00
sm
7bb5ae59b3
send the client calculated values for stats
2014-01-23 21:11:13 -08:00
sm
c6c45ace51
cleaned up some logging
2014-01-23 21:09:27 -08:00
sm
d3070ad501
send the client max points for the game
2014-01-22 22:14:22 -08:00
sm
a57903d81c
added tests for last commit (ProbeResult.Type)
2014-01-16 23:45:17 -08:00
sm
714ea669d2
added probe result type
2014-01-16 23:04:49 -08:00
sm
a755d28688
parity to formatting
2014-01-16 22:33:03 -08:00
sm
7971198c17
Fixed collision detection in probes
...
This was a problem before when the probe hit an object that was further than
another object first. Now we traverse all objects all the time to find the
closest one. \o/
2014-01-16 00:56:35 -08:00
sm
845db00032
added file line numbers to the logs
2014-01-13 20:54:01 -08:00
sm
10373d06d2
update for api change in vector
2014-01-07 21:21:16 -08:00
sm
cf3c7e8629
Merge branch 'point-limit'
2014-01-05 19:46:53 -08:00
sm
3bb710dd9c
point limit parametrized
2013-11-29 01:10:49 -07:00
sm
4eb849a63f
fixed resetart error vis-a-vis obstacles
2013-11-18 08:52:59 -08:00
sm
5a2651d0dd
allow object specification
2013-11-16 19:57:13 -08:00
sm
f6b3027ded
minor: changed some logging
2013-11-16 18:56:15 -08:00
sm
4e55fa8ebe
trim the hashes
...
I tried taking it down to 6, but it fails the tests consistently ...
2013-11-15 23:20:22 -08:00
sm
f8fb523a76
fixed some httpstatu.es
2013-11-15 08:54:52 -08:00
sm
50868809bd
revert me: default to allowing connecting players to start games
2013-11-14 00:18:46 -08:00
sm
2cbef76a37
cap healing health
2013-11-14 00:16:08 -08:00
sm
527042daa8
added logging for inability to kill
2013-11-14 00:02:26 -08:00
sm
2e774285ba
quieted things down slightly (logging)
2013-11-13 23:47:42 -08:00
sm
245c483f9e
added simple game stats
2013-11-13 23:45:02 -08:00
sm
84ed6c9c32
added gameover packet
2013-11-13 22:24:54 -08:00
sm
aabda1cc90
added config file support
2013-11-13 20:38:57 -08:00
sm
674cda293f
renamed function to match go convention
2013-11-09 22:05:37 -08:00
sm
da26e1ca46
simplified some loops
...
These changes were done by running the following command:
gofmt -s -w *.go
2013-11-09 21:52:06 -08:00
sm
bc2d1cdd52
minor tweaks, including go fmt
2013-11-09 21:46:49 -08:00
sm
49ff6af1f3
minor cleanup
...
- removed comment-disabled code
- reduced verbosity in protocol logging
2013-11-07 22:11:54 -08:00
sm
b490cfc228
made it so bots start inside world
2013-11-07 22:11:54 -08:00
sm
c9ba660e7f
added server info for the / route
2013-11-07 22:11:54 -08:00
sm
caea45741f
Added ability to configure game at creation time
2013-11-07 22:11:54 -08:00
sm
2707294bb6
Added flag to start with live http profiler
2013-11-06 22:14:54 -08:00
sm
c074397c1f
bugfix for incorrect logic in game creation
2013-10-18 23:56:06 -07:00
sm
d19b3f71fa
added ability to autovivify games in debug mode
2013-10-18 20:49:57 -07:00
sm
f4e2e84676
added more logging to control requests
2013-10-14 00:17:12 -07:00
sm
158c7d90d8
fixed tick bombs
2013-10-01 21:37:53 -07:00
sm
e06f70aed6
go fmt
2013-09-28 23:03:42 -07:00
sm
bd4cb39828
added profiling flag and kill channel
2013-09-28 23:00:29 -07:00
sm
83da3961cd
infinite melee!!
2013-09-28 13:19:44 -07:00
sm
56c965add7
some clean up
...
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
sm
c5bddcdc31
renamed the file housing the http control protocol, removed defunct test
2013-09-28 12:53:18 -07:00
sm
2a2f4f6f96
moved all negociation code into a single function
2013-09-28 12:37:23 -07:00
sm
b142845b5c
moved move out of vector lib
2013-09-28 09:44:47 -07:00
sm
e33f2c0c4f
moved code out of awkward bots repo
2013-09-27 22:27:05 -07:00
sm
472e2011b9
logging and infinite melee
2013-09-27 00:03:32 -07:00
sm
13c0cd047b
use user-provided name in /game/list/ output
2013-09-26 21:51:57 -07:00
sm
f8378cf89b
Got game working again
...
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
sm
f175e45c63
added simple, non-leaking game stop url
2013-09-08 09:32:24 -07:00
sm
b7087adb78
reuse some slices
2013-09-07 19:13:12 -07:00
sm
bf853880ca
go fmt
2013-09-07 19:12:46 -07:00
sm
f9b646e50c
send back more information on /game/list/
2013-09-05 23:31:24 -07:00
sm
45cc67a5f1
make it simple to track last time
2013-09-05 23:31:13 -07:00
sm
1ca4679b04
embedded the mutex into the games global (one fewer global)
2013-09-05 18:14:41 -07:00
sm
c6b480fa1e
removed goroutine leak
2013-09-04 23:36:45 -07:00
sm
fb0e6d92d7
Sorted out extra load
...
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00