Switched to using json.Encoder and Decoder
This commit is contained in:
parent
bc58ee9165
commit
ad9d6c1026
@ -2,6 +2,7 @@ package main
|
||||
|
||||
import (
|
||||
"code.google.com/p/go.net/websocket"
|
||||
"encoding/json"
|
||||
"log"
|
||||
)
|
||||
|
||||
@ -16,7 +17,8 @@ type player struct {
|
||||
func (p *player) sender() {
|
||||
log.Printf("%s: sender launched", p.Id)
|
||||
for things := range p.send {
|
||||
err := websocket.JSON.Send(p.ws, things)
|
||||
enc := json.NewEncoder(p.ws)
|
||||
err := enc.Encode(things)
|
||||
if err != nil {
|
||||
break
|
||||
}
|
||||
@ -30,8 +32,8 @@ func (p *player) recv() {
|
||||
// XXX: need to mark myself as having received something, also binding
|
||||
// such action to a particular game turn ID
|
||||
var msgs map[string]Instruction
|
||||
err := websocket.JSON.Receive(p.ws, &msgs)
|
||||
|
||||
dec := json.NewDecoder(p.ws)
|
||||
err := dec.Decode(&msgs)
|
||||
if err != nil {
|
||||
// TODO: perhaps we could be a bit more precise in the handling of
|
||||
// this 'error' by selecting on some kill signal channel and this
|
||||
|
Loading…
Reference in New Issue
Block a user