Merge branch 'point-limit'
This commit is contained in:
commit
cf3c7e8629
29
config.go
29
config.go
@ -17,18 +17,27 @@ type Config struct {
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Width int `json:"width"`
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Height int `json:"height"`
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Obstacles int `json:"obstacles"`
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MaxPoints int `json:"max_points"`
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}
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const (
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TICK = 60
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TIMESCALE = 1.0
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WIDTH = 800
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HEIGHT = 550
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OBSTACLES = 5
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TICK = 60
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TIMESCALE = 1.0
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WIDTH = 800
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HEIGHT = 550
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OBSTACLES = 5
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MAX_POINTS = 500 // allowing for 50 pts in every category
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)
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func loadConfig(filename string) (Config, error) {
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c := Config{}
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c := Config{
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Tick: TICK,
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Timescale: TIMESCALE,
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Width: WIDTH,
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Height: HEIGHT,
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Obstacles: OBSTACLES,
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MaxPoints: MAX_POINTS,
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}
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u, err := user.Current()
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if err != nil {
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return c, err
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@ -38,13 +47,6 @@ func loadConfig(filename string) (Config, error) {
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}
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if _, err := os.Stat(filename); os.IsNotExist(err) {
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log.Printf("%+v not found, using defaults", filename)
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return Config{
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Tick: TICK,
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Timescale: TIMESCALE,
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Width: WIDTH,
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Height: HEIGHT,
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Obstacles: OBSTACLES,
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}, nil
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} else {
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log.Printf("found config file: %s", filename)
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f, err := ioutil.ReadFile(filename)
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@ -56,5 +58,6 @@ func loadConfig(filename string) (Config, error) {
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return c, errors.New(fmt.Sprintf("config parse error: %s", err))
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}
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}
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log.Printf("final config: %+v", c)
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return c, nil
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}
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21
control.go
21
control.go
@ -25,6 +25,7 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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width, height := float32(conf.Width), float32(conf.Height)
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obstacles := 0
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tick := conf.Tick
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maxPoints := conf.MaxPoints
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// here we determine if we are going to run with defaults or pick them off
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// a posted json blob
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@ -35,11 +36,8 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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}
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req.Body.Close()
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cfg := struct {
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Width float32 `json:"width"`
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Height float32 `json:"height"`
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Name string `json:"name"`
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Obstacles int `json:"obstacles"`
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Tick int `json:"tick"`
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Name string `json:"name"`
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Config
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}{}
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err = json.Unmarshal(body, &cfg)
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if err != nil {
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@ -49,21 +47,24 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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return
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}
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requested_game_name = cfg.Name
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width = cfg.Width
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height = cfg.Height
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width = float32(cfg.Width)
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height = float32(cfg.Height)
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obstacles = cfg.Obstacles
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tick = cfg.Tick
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maxPoints = cfg.MaxPoints
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}
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log.Printf("game info: %v %v %v %v", requested_game_name, width, height, tick)
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g := games.get(requested_game_name)
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if g == nil {
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log.Printf("Game '%s' non-existant; making it now", requested_game_name)
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g = NewGame(requested_game_name, width, height, obstacles, tick)
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g = NewGame(requested_game_name, width, height, obstacles, tick, maxPoints)
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go g.run()
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games.add(g)
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} else {
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log.Printf("Game '%s' found: %p", requested_game_name, g)
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log.Printf("Game '%s' already exists: %p", requested_game_name, g)
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b, _ := json.Marshal(NewFailure("game already exists"))
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http.Error(w, string(b), http.StatusConflict)
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return
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}
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game_json := struct {
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5
game.go
5
game.go
@ -57,6 +57,7 @@ type game struct {
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turn int
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players_remaining int
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width, height float32
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maxPoints int
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spectators map[*Spectator]bool
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sregister chan *Spectator
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sunregister chan *Spectator
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@ -67,7 +68,7 @@ type game struct {
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winners WinnerMap
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}
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func NewGame(id string, width, height float32, obstacles, tick int) *game {
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func NewGame(id string, width, height float32, obstacles, tick, maxPoints int) *game {
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g := &game{
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id: id,
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register: make(chan *player),
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@ -80,6 +81,7 @@ func NewGame(id string, width, height float32, obstacles, tick int) *game {
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turn: 0,
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width: width,
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height: height,
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maxPoints: maxPoints,
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spectators: make(map[*Spectator]bool),
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sregister: make(chan *Spectator),
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sunregister: make(chan *Spectator),
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@ -90,6 +92,7 @@ func NewGame(id string, width, height float32, obstacles, tick int) *game {
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players_remaining: 2,
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winners: WinnerMap{m: make(map[string]int)},
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}
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log.Printf("NewGame: %+v", g)
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return g
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}
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4
main.go
4
main.go
@ -1,7 +1,6 @@
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package main
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import (
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"code.google.com/p/go.net/websocket"
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"flag"
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"log"
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"math/rand"
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@ -10,6 +9,8 @@ import (
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"os"
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"runtime/pprof"
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"time"
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"code.google.com/p/go.net/websocket"
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)
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var addr = flag.String("addr", ":8666", "http service address")
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@ -52,7 +53,6 @@ func main() {
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if err != nil {
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log.Fatal(err)
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}
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log.Printf("config: %+v", conf)
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delta = (float32(conf.Tick) / 1000.0) * float32(conf.Timescale)
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12
protocol.go
12
protocol.go
@ -1,9 +1,10 @@
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package main
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import (
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"log"
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v "bitbucket.org/hackerbots/vector"
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"code.google.com/p/go.net/websocket"
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"log"
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)
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// < the name of the game we want to join
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@ -45,7 +46,7 @@ type ClientConfig struct {
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Stats map[string]StatsRequest `json:"stats"`
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}
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func (config ClientConfig) Valid() bool {
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func (config ClientConfig) Valid(max int) bool {
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total := 0
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for _, s := range config.Stats {
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total += (s.Speed +
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@ -58,9 +59,7 @@ func (config ClientConfig) Valid() bool {
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s.WeaponDamage +
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s.WeaponSpeed)
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}
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// allowing for 50 pts in every category
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if total > 500 {
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if total > max {
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return false
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}
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return true
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@ -167,6 +166,7 @@ func addPlayer(ws *websocket.Conn) {
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float32(conf.Height),
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conf.Obstacles,
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conf.Tick,
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conf.MaxPoints,
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)
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go game.run()
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games.add(game)
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@ -219,7 +219,7 @@ func addPlayer(ws *websocket.Conn) {
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}
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// TODO: verify conf's type
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if conf.Valid() {
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if conf.Valid(game.maxPoints) {
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log.Printf("Config is Valid, continuing")
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_ = websocket.JSON.Send(ws, NewHandshake(player_id, true))
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break
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