made it so bots start inside world
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c9ba660e7f
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@ -292,8 +292,8 @@ func (p *player) fire(projectiles map[*Projectile]bool, turn int) *Projectile {
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func (p *player) reset(g *game) {
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for {
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start_pos := v.Point2d{
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X: rand.Float32() * float32(*width),
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Y: rand.Float32() * float32(*height),
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X: rand.Float32() * float32(g.width),
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Y: rand.Float32() * float32(g.height),
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}
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p.Robot.MoveTo = &start_pos
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p.Robot.Position = start_pos
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