minor cleanup

- removed comment-disabled code
- reduced verbosity in protocol logging
This commit is contained in:
Stephen McQuay 2013-11-07 22:10:59 -08:00
parent b490cfc228
commit 49ff6af1f3
3 changed files with 0 additions and 11 deletions

View File

@ -220,8 +220,6 @@ func (g *game) send_update(payload *Boardstate) {
player_payload.Obstacles = payload.Obstacles
}
// x, _ := json.Marshal(player_payload)
// log.Printf("%v", string(x))
p.send <- player_payload
}
for s := range g.spectators {

View File

@ -106,7 +106,6 @@ func (p *player) checkCollisions(g *game, move_vector v.Vector2d) (bool, v.Point
player_rect := v.RectFromPoint(player.Robot.Position, 3)
collision, _, pos := v.RectIntersection(player_rect, p.Robot.Position, move_vector)
if collision {
// log.Printf("Player Collision %v hit %v, rect:%v", p.Robot.Position, move_vector, player_rect)
return collision, pos, player
}
}
@ -115,7 +114,6 @@ func (p *player) checkCollisions(g *game, move_vector v.Vector2d) (bool, v.Point
for _, obj := range g.obstacles {
collision, _, pos := v.RectIntersection(obj.Bounds, p.Robot.Position, move_vector)
if collision {
// log.Printf("Object Collision %v hit %v, rect:%v", p.Robot.Position, move_vector, obj.Bounds)
return collision, pos, nil
}
}
@ -193,7 +191,6 @@ func (p *player) Tick(g *game) {
p.Robot.Position = p.Robot.Position.Add(move_vector)
if new_heading.Mag() > 0 {
p.Robot.Heading = new_heading
// log.Printf("%v %v %v", new_heading, current_heading, angle)
} else {
log.Printf("Zero Heading %v", new_heading)
}

View File

@ -98,15 +98,11 @@ func addPlayer(ws *websocket.Conn) {
log.Println("problem parsing the requested game id")
return
}
log.Printf("requested game id: %+v", gid)
game := games.get(gid.Id)
log.Printf("found game: %p", game)
if game == nil {
log.Println("game was nil")
force := *debug
if force {
log.Println("forcing game start")
game = NewGame(gid.Id, float32(*width), float32(*height))
go game.run()
games.add(game)
@ -140,7 +136,6 @@ func addPlayer(ws *websocket.Conn) {
)
return
}
log.Printf("%s: %s clientid: %+v", gid.Id, player_id, clientid)
gameParam := NewGameParam(game.width, game.height)
err = websocket.JSON.Send(ws, gameParam)
@ -149,7 +144,6 @@ func addPlayer(ws *websocket.Conn) {
websocket.JSON.Send(ws, NewFailure("game param parse error"))
return
}
log.Printf("gameparam: %+v", gameParam)
switch clientid.Type {
case "robot":