make it simple to track last time

This commit is contained in:
Stephen McQuay 2013-09-05 23:31:13 -07:00
parent 1ca4679b04
commit 45cc67a5f1

View File

@ -43,6 +43,7 @@ func NewGame(id string, width, height float64) *game {
func (g *game) run() {
started := false
var t0, t1 time.Time
for {
select {
case <-g.kill:
@ -68,7 +69,7 @@ func (g *game) run() {
}
g.turn++
t0 := time.Now()
t0 = time.Now()
if *verbose {
log.Printf("\033[2JTurn: %v", g.turn)
@ -97,7 +98,7 @@ func (g *game) run() {
}
payload.Robots = append(payload.Robots, p.Robot)
}
sort.Sort(bot.RobotSorter{payload.Robots})
sort.Sort(bot.RobotSorter{Robots: payload.Robots})
for p := range g.projectiles {
// XXX: p.nudge()
@ -123,7 +124,7 @@ func (g *game) run() {
payload.Reset = false
}
t1 := time.Now()
t1 = time.Now()
if *verbose {
log.Printf("Turn Processes %v\n", t1.Sub(t0))
}