Renamed obstacle -> obstacle count
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parent
2a9c178ebb
commit
db28bfea11
44
config.go
44
config.go
@ -15,24 +15,24 @@ import (
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// ways (json POSTed to server, config file, constants) and are typically owned
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// by a Controller.
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type Config struct {
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Tick int `json:"tick"` // ms
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Timescale float32 `json:"timescale"`
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Delta float32 `json:"delta"`
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Width int `json:"width"`
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Height int `json:"height"`
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Obstacles int `json:"obstacles"`
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MaxPoints int `json:"max_points"`
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Mode string `json:"mode"`
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Tick int `json:"tick"` // ms
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Timescale float32 `json:"timescale"`
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Delta float32 `json:"delta"`
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Width int `json:"width"`
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Height int `json:"height"`
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ObstacleCount int `json:"obstacle_count"`
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MaxPoints int `json:"max_points"`
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Mode string `json:"mode"`
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}
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const (
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TICK = 60 // ms, this is how often physics is updated
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TIMESCALE = 1.0 // this tweaks the temporal duration of a TICK
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WIDTH = 800
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HEIGHT = 550
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OBSTACLES = 10
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MAX_POINTS = 500 // allowing for 50 pts in every category
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DEFAULT_MODE = "deathmatch"
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TICK = 60 // ms, this is how often physics is updated
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TIMESCALE = 1.0 // this tweaks the temporal duration of a TICK
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WIDTH = 800
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HEIGHT = 550
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OBSTACLE_COUNT = 5
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MAX_POINTS = 500 // allowing for 50 pts in every category
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DEFAULT_MODE = "deathmatch"
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)
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// LoadConfig takes the location of a json file that contains values desired to
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@ -41,13 +41,13 @@ const (
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// followed by constants defined above.
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func LoadConfig(filename string) (Config, error) {
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c := Config{
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Tick: TICK,
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Timescale: TIMESCALE,
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Width: WIDTH,
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Height: HEIGHT,
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Obstacles: OBSTACLES,
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MaxPoints: MAX_POINTS,
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Mode: DEFAULT_MODE,
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Tick: TICK,
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Timescale: TIMESCALE,
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Width: WIDTH,
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Height: HEIGHT,
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ObstacleCount: OBSTACLE_COUNT,
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MaxPoints: MAX_POINTS,
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Mode: DEFAULT_MODE,
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}
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u, err := user.Current()
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if err != nil {
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@ -63,7 +63,7 @@ func (c *Controller) StartGame(w http.ResponseWriter, req *http.Request) {
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requested_game_name := c.Idg.Hash()
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width, height := float32(c.Conf.Width), float32(c.Conf.Height)
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obstacles := 0
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obstacleCount := 0
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maxPoints := c.Conf.MaxPoints
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mode := "deathmatch"
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@ -89,7 +89,7 @@ func (c *Controller) StartGame(w http.ResponseWriter, req *http.Request) {
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requested_game_name = cfg.Name
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width = float32(cfg.Width)
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height = float32(cfg.Height)
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obstacles = cfg.Obstacles
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obstacleCount = cfg.ObstacleCount
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maxPoints = cfg.MaxPoints
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mode = cfg.Mode
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}
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@ -98,7 +98,7 @@ func (c *Controller) StartGame(w http.ResponseWriter, req *http.Request) {
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if g == nil {
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log.Printf("Game '%s' non-existant; making it now", requested_game_name)
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var err error
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g, err = NewGame(requested_game_name, width, height, obstacles, c.Conf.Tick, maxPoints, mode)
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g, err = NewGame(requested_game_name, width, height, obstacleCount, c.Conf.Tick, maxPoints, mode)
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if err != nil {
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log.Printf("problem creating game: %s: %s", requested_game_name, err)
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b, _ := json.Marshal(NewFailure("game creation failure"))
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@ -177,7 +177,7 @@ func (c *Controller) AddPlayer(ws *websocket.Conn) {
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gid.Id,
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float32(c.Conf.Width),
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float32(c.Conf.Height),
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c.Conf.Obstacles,
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c.Conf.ObstacleCount,
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c.Conf.Tick,
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c.Conf.MaxPoints,
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"",
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