added bw calcs
unfortunately there is an issue with how these are calculated, and they don't decrease as things quiet down. Well, the bad numbers are their for your consumption, and should Just Work TM when appropriate changes in bitbucket.org/smcquay/bandwith land. And they will. But I'm tired now.
This commit is contained in:
parent
ecc70606a9
commit
6fd4138740
35
control.go
35
control.go
@ -57,7 +57,13 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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g := games.get(requested_game_name)
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if g == nil {
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log.Printf("Game '%s' non-existant; making it now", requested_game_name)
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g = NewGame(requested_game_name, width, height, obstacles, conf.Tick, maxPoints, mode)
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g, err := NewGame(requested_game_name, width, height, obstacles, conf.Tick, maxPoints, mode)
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if err != nil {
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log.Printf("problem creating game: %s: %s", requested_game_name, err)
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b, _ := json.Marshal(NewFailure("game creation failure"))
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http.Error(w, string(b), http.StatusConflict)
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return
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}
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go g.run()
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games.add(g)
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} else {
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@ -136,6 +142,33 @@ func gameStats(w http.ResponseWriter, req *http.Request) {
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}
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}
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func bw(w http.ResponseWriter, req *http.Request) {
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// TODO: wrap this up in something similar to the JsonHandler to verify the
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// url? Look at gorilla routing?
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key, err := getGameId(req.URL.Path)
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if err != nil {
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b, _ := json.Marshal(NewFailure(err.Error()))
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http.Error(w, string(b), http.StatusBadRequest)
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return
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}
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log.Printf("requested bandwidth for game: %s", key)
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games.RLock()
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g, ok := games.m[key]
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games.RUnlock()
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if !ok {
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b, _ := json.Marshal(NewFailure("game not found"))
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http.Error(w, string(b), http.StatusNotFound)
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return
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}
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s := map[string][]float64{
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"tx": <-g.bw.Tx,
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"rx": <-g.bw.Rx,
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}
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if err := json.NewEncoder(w).Encode(s); err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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}
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func stopGame(w http.ResponseWriter, req *http.Request) {
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key, err := getGameId(req.URL.Path)
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if err != nil {
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18
game.go
18
game.go
@ -7,6 +7,8 @@ import (
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"sort"
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"sync"
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"time"
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"bitbucket.org/smcquay/bandwidth"
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)
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const maxPlayer = 128
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@ -84,6 +86,7 @@ type game struct {
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tick_duration int
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stats GameStats
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mode GameMode
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bw *bandwidth.Bandwidth
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}
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type GameMode interface {
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@ -92,7 +95,16 @@ type GameMode interface {
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gameOver(gg *game) (bool, *GameOver)
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}
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func NewGame(id string, width, height float32, obstacles, tick, maxPoints int, mode string) *game {
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func NewGame(id string, width, height float32, obstacles, tick, maxPoints int, mode string) (*game, error) {
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bw, err := bandwidth.NewBandwidth(
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[]int{1, 10, 60},
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time.Duration(500)*time.Millisecond,
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)
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if err != nil {
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log.Fatal("seriously, what the fuck")
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return nil, err
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}
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go bw.Run()
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g := &game{
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id: id,
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register: make(chan *player, maxPlayer),
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@ -115,6 +127,7 @@ func NewGame(id string, width, height float32, obstacles, tick, maxPoints int, m
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tick_duration: tick,
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players_remaining: 2,
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stats: GameStats{PlayerStats: make(map[string]*PlayerStats)},
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bw: bw,
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}
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if mode == "melee" {
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@ -125,7 +138,7 @@ func NewGame(id string, width, height float32, obstacles, tick, maxPoints int, m
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g.mode.setup(g)
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return g
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return g, nil
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}
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func (g *game) tick(payload *Boardstate) {
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@ -286,6 +299,7 @@ func (g *game) run() {
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select {
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case <-g.kill:
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log.Printf("game %s: received kill signal, dying gracefully", g.id)
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close(g.bw.Quit)
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games.Lock()
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for player := range g.players {
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close(player.send)
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1
main.go
1
main.go
@ -64,6 +64,7 @@ func main() {
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sm.Handle("/game/start/", JsonHandler(startGame))
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sm.Handle("/game/list/", JsonHandler(listGames))
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sm.Handle("/game/stats/", JsonHandler(gameStats))
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sm.Handle("/game/bw/", JsonHandler(bw))
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sm.Handle("/game/stop/", JsonHandler(stopGame))
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sm.HandleFunc("/fuck/shit/up/", killServer)
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22
player.go
22
player.go
@ -1,26 +1,30 @@
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package main
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import (
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"code.google.com/p/go.net/websocket"
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"encoding/json"
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"errors"
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"fmt"
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"log"
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"bitbucket.org/smcquay/bandwidth"
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"code.google.com/p/go.net/websocket"
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)
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const maxMessageSize = 1024
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type protoTalker struct {
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ws *websocket.Conn
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bw *bandwidth.Bandwidth
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send chan Message
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buff []byte
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Id string
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}
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func NewProtoTalker(id string, ws *websocket.Conn) *protoTalker {
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func NewProtoTalker(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth) *protoTalker {
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return &protoTalker{
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send: make(chan Message, 16),
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ws: ws,
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bw: bw,
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Id: id,
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buff: make([]byte, maxMessageSize),
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}
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@ -33,8 +37,8 @@ func (pt *protoTalker) sender() {
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if err != nil {
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break
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}
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// XXX: send the count to our bandwidth analyzer ...
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_, err = pt.ws.Write(b)
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n, err := pt.ws.Write(b)
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pt.bw.AddTx <- n
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if err != nil {
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break
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}
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@ -50,7 +54,7 @@ func (pt *protoTalker) readJSON(buff []byte) (map[string]Instruction, error) {
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log.Printf("%s: problem reading from player: %s", pt.Id, err)
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return nil, err
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}
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// XXX: send n to our bandwidth analyzer ...
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pt.bw.AddRx <- n
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if n == len(buff) {
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errMsg := fmt.Sprintf("%s: read buffer overfull: %s", pt.Id, string(buff))
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log.Printf(errMsg)
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@ -70,10 +74,10 @@ type player struct {
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protoTalker
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}
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func NewPlayer(id string, ws *websocket.Conn) *player {
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func NewPlayer(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth) *player {
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return &player{
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Robots: []*Robot{},
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protoTalker: *NewProtoTalker(id, ws),
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protoTalker: *NewProtoTalker(id, ws, bw),
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}
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}
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@ -152,9 +156,9 @@ type Spectator struct {
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protoTalker
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}
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func NewSpectator(id string, ws *websocket.Conn) *Spectator {
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func NewSpectator(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth) *Spectator {
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return &Spectator{
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protoTalker: *NewProtoTalker(id, ws),
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protoTalker: *NewProtoTalker(id, ws, bw),
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}
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}
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12
protocol.go
12
protocol.go
@ -153,7 +153,8 @@ func addPlayer(ws *websocket.Conn) {
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game := games.get(gid.Id)
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if game == nil {
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game = NewGame(
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var err error
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game, err = NewGame(
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gid.Id,
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float32(conf.Width),
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float32(conf.Height),
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@ -162,6 +163,11 @@ func addPlayer(ws *websocket.Conn) {
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conf.MaxPoints,
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"",
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)
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if err != nil {
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log.Printf("problem creating game: %s", gid.Id)
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websocket.JSON.Send(ws, NewFailure("game creation error"))
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return
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}
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go game.run()
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games.add(game)
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}
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@ -230,7 +236,7 @@ func addPlayer(ws *websocket.Conn) {
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}
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}
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p := NewPlayer(player_id, ws)
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p := NewPlayer(player_id, ws, game.bw)
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log.Printf("%s: made a player: %s", gid.Id, p.Id)
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convertedStats := map[string]Stats{}
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@ -285,7 +291,7 @@ func addPlayer(ws *websocket.Conn) {
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gid.Id,
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)
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case "spectator":
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s := NewSpectator(player_id, ws)
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s := NewSpectator(player_id, ws, game.bw)
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log.Printf("%s, %s: about to register this spectator", gid.Id, s.Id)
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game.sregister <- s
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log.Printf("%s, %s: registered spectator", gid.Id, s.Id)
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