bugfix for incorrect logic in game creation
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parent
c80acb478b
commit
c074397c1f
@ -17,13 +17,16 @@ func (h JsonHandler) ServeHTTP(w http.ResponseWriter, req *http.Request) {
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func startGame(w http.ResponseWriter, req *http.Request) {
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log.Println("asked to create a game")
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new_game_name := idg.Hash()
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games.getOrCreate(new_game_name)
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g, err := games.get("", true)
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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game_json := struct {
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Id string `json:"id"`
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}{
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Id: new_game_name,
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Id: g.id,
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}
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if err := json.NewEncoder(w).Encode(game_json); err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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13
game.go
13
game.go
@ -44,7 +44,10 @@ type MapLock struct {
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sync.RWMutex
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}
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func (ml *MapLock) getOrCreate(id string) (*game, error) {
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// get is a function that returns a game if found, and creates one if
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// not found and force is true. In order to get a hash (rather than use
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// the string you pass) send "" for id.
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func (ml *MapLock) get(id string, force bool) (*game, error) {
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ml.Lock()
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g, ok := games.m[id]
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ml.Unlock()
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@ -53,17 +56,19 @@ func (ml *MapLock) getOrCreate(id string) (*game, error) {
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return g, nil
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}
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if !*debug {
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if !force {
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return nil, errors.New("game not found")
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}
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new_game_name := idg.Hash()
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if id == "" {
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id = idg.Hash()
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}
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_g := NewGame(id, *width, *height)
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go _g.run()
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ml.Lock()
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ml.m[new_game_name] = _g
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ml.m[id] = _g
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ml.Unlock()
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return _g, nil
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@ -99,10 +99,11 @@ func addPlayer(ws *websocket.Conn) {
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return
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}
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game, err := games.getOrCreate(gid.Id)
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force := *debug
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game, err := games.get(gid.Id, force)
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if err != nil {
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log.Printf("ERROR: game %s not found", gid.Id)
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log.Printf("ERROR: game '%s' not found", gid.Id)
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websocket.JSON.Send(ws, NewFailure("game 404"))
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return
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}
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