Go to file
Stephen McQuay f645c42eb3 Added encoding negociation step into protocol.
This is the first step involved in letting go clients talk gob to the game
server.

Still missing: actually use the client's prefered encoding
2014-03-10 00:05:25 -07:00
.gitignore moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
config.go allow the control interface to specify game type 2014-01-15 22:16:06 -08:00
control.go Added a memprofile dump flag and mechanism 2014-03-08 15:29:08 -08:00
deathmatch.go parity to formatting 2014-01-16 22:33:03 -08:00
game.go updated for changes in bandwidth 2014-03-08 18:27:48 -08:00
id_test.go tests work for GOMAXPROCS>1 2013-08-28 22:16:55 -07:00
id.go trim the hashes 2013-11-15 23:20:22 -08:00
main.go added logging line when using http profile info 2014-03-08 18:28:08 -08:00
melee.go rewrite of the stats system 2014-01-16 00:02:59 -08:00
obstacle.go renaming rect to AABB 2013-11-24 14:26:40 -08:00
player.go I was passing around a member variable. 2014-03-09 21:53:55 -07:00
projectile.go self shots are still suicides 2014-01-23 21:20:57 -08:00
protocol.go Added encoding negociation step into protocol. 2014-03-10 00:05:25 -07:00
robot_test.go missed some protoTalker conversions 2014-02-17 22:18:16 -08:00
robot.go Changed the collision response from boolean to Collision 2014-01-27 20:35:56 -08:00
sample_packet.json adding a sample JSON packet for reference 2013-10-19 21:05:38 -07:00
splosion.go minor tweaks, including go fmt 2013-11-09 21:46:49 -08:00