Fraser Graham
776a7eee98
split splosions and projectiles into separate files
2013-10-20 20:54:19 -07:00
Fraser Graham
541e213c66
adding a sample JSON packet for reference
2013-10-19 21:05:38 -07:00
Fraser Graham
fd13cb318a
removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die
2013-10-19 17:29:40 -07:00
Fraser Graham
f9b18eb253
Convert to 32-bit to save space in the serialization
2013-10-19 00:00:51 -07:00
Stephen McQuay
c074397c1f
bugfix for incorrect logic in game creation
2013-10-18 23:56:06 -07:00
Fraser Graham
c80acb478b
All sorts of fun stuff...
...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
Stephen McQuay
d19b3f71fa
added ability to autovivify games in debug mode
2013-10-18 20:49:57 -07:00
Fraser Graham
2edc7c61af
fixing bug where heading can be 0
2013-10-18 20:40:09 -07:00
Fraser Graham
e02c5f89fb
make projectiles arrive at their destination regardless of tick time
2013-10-18 20:39:53 -07:00
Stephen McQuay
f4e2e84676
added more logging to control requests
2013-10-14 00:17:12 -07:00
Stephen McQuay
158c7d90d8
fixed tick bombs
2013-10-01 21:37:53 -07:00
Stephen McQuay
e06f70aed6
go fmt
2013-09-28 23:03:42 -07:00
Stephen McQuay
bd4cb39828
added profiling flag and kill channel
2013-09-28 23:00:29 -07:00
Stephen McQuay
83da3961cd
infinite melee!!
2013-09-28 13:19:44 -07:00
Stephen McQuay
56c965add7
some clean up
...
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
Stephen McQuay
c5bddcdc31
renamed the file housing the http control protocol, removed defunct test
2013-09-28 12:53:18 -07:00
Stephen McQuay
2a2f4f6f96
moved all negociation code into a single function
2013-09-28 12:37:23 -07:00
Stephen McQuay
b142845b5c
moved move out of vector lib
2013-09-28 09:44:47 -07:00
Stephen McQuay
e33f2c0c4f
moved code out of awkward bots repo
2013-09-27 22:27:05 -07:00
Fraser Graham
92a2040d70
Adding collisions and acceleration. Fixing splosions and projectiles.
2013-09-27 01:30:26 -07:00
Stephen McQuay
472e2011b9
logging and infinite melee
2013-09-27 00:03:32 -07:00
Stephen McQuay
13c0cd047b
use user-provided name in /game/list/ output
2013-09-26 21:51:57 -07:00
Stephen McQuay
f8378cf89b
Got game working again
...
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
Stephen McQuay
f175e45c63
added simple, non-leaking game stop url
2013-09-08 09:32:24 -07:00
Stephen McQuay
b7087adb78
reuse some slices
2013-09-07 19:13:12 -07:00
Stephen McQuay
bf853880ca
go fmt
2013-09-07 19:12:46 -07:00
Stephen McQuay
f9b646e50c
send back more information on /game/list/
2013-09-05 23:31:24 -07:00
Stephen McQuay
45cc67a5f1
make it simple to track last time
2013-09-05 23:31:13 -07:00
Stephen McQuay
1ca4679b04
embedded the mutex into the games global (one fewer global)
2013-09-05 18:14:41 -07:00
Stephen McQuay
c6b480fa1e
removed goroutine leak
2013-09-04 23:36:45 -07:00
Stephen McQuay
fb0e6d92d7
Sorted out extra load
...
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
Stephen McQuay
3e805d3da7
remove game from player struct
2013-09-04 00:08:43 -07:00
Stephen McQuay
64477f5e47
stray pointer conversion
2013-09-04 00:07:22 -07:00
Stephen McQuay
325a5c0f57
put more of game init in NewGame
2013-09-04 00:06:39 -07:00
Stephen McQuay
9bccf60abc
make member a pointer for nil json
2013-09-04 00:05:38 -07:00
Stephen McQuay
0cc03e5768
removed unused struct
2013-09-04 00:04:28 -07:00
Stephen McQuay
33c08abbc5
forgot to git add
2013-09-03 23:35:42 -07:00
Stephen McQuay
38a7ea6805
moved geom to vector package
2013-09-03 23:32:36 -07:00
Stephen McQuay
b495b16065
refactor for bot
2013-09-03 23:26:40 -07:00
Stephen McQuay
835303c53d
middle of refactor
2013-09-01 23:00:09 -07:00
Stephen McQuay
0396b16425
need to have games track width/height
2013-09-01 22:04:34 -07:00
Stephen McQuay
b800f77c24
added locking, listing
2013-09-01 22:04:10 -07:00
Stephen McQuay
a1470c102a
added startGame side band
2013-08-28 23:46:12 -07:00
Stephen McQuay
aaaff34448
tests work for GOMAXPROCS>1
2013-08-28 22:16:55 -07:00
Stephen McQuay
922acbdb54
added a hash generator
2013-08-28 18:10:08 -07:00
Stephen McQuay
0512bb7664
added test for out of order conf, found bug that needs fixing
2013-08-26 23:09:39 -07:00
Stephen McQuay
ad13aed9fd
extra import
2013-08-26 23:03:24 -07:00
Stephen McQuay
1b29096479
pared down logging in favor of unittests
2013-08-26 23:02:41 -07:00
Stephen McQuay
63f6d1a2e0
added some protocol tests
2013-08-26 23:00:27 -07:00
Stephen McQuay
880d73b54e
got simple testing server working
2013-08-25 23:10:02 -07:00