removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die
This commit is contained in:
parent
f9b18eb253
commit
fd13cb318a
39
game.go
39
game.go
@ -2,6 +2,7 @@ package main
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import (
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v "bitbucket.org/hackerbots/vector"
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// "encoding/json"
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"errors"
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"log"
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"sort"
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@ -20,12 +21,6 @@ type Boardstate struct {
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Turn int `json:"turn"`
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}
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func (bs *Boardstate) EmptySlices() {
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bs.Robots = bs.Robots[:0]
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bs.Projectiles = bs.Projectiles[:0]
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bs.Splosions = bs.Splosions[:0]
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}
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func NewBoardstate() *Boardstate {
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return &Boardstate{
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Robots: []Robot{},
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@ -35,6 +30,7 @@ func NewBoardstate() *Boardstate {
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}
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type Scanner struct {
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Id string `json:"id"`
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Position v.Point2d `json:"position"`
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Stats Stats `json:"stats"`
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}
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@ -110,7 +106,6 @@ func NewGame(id string, width, height float32) *game {
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func (g *game) run() {
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var t0, t1 time.Time
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payload := NewBoardstate()
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ticker := time.NewTicker(time.Duration(*tick) * time.Millisecond)
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for {
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select {
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@ -134,9 +129,7 @@ func (g *game) run() {
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delete(g.spectators, s)
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close(s.send)
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case <-ticker.C:
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// XXX: This is very racy!! It was at bottom of loop and empty
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// stuff was going out
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payload.EmptySlices()
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payload := NewBoardstate()
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g.turn++
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payload.Turn = g.turn
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@ -152,6 +145,7 @@ func (g *game) run() {
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robots_remaining := 0
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// UPDATE GAME STATE
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for p := range g.players {
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if p.Robot.Health > 0 {
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robots_remaining++
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@ -199,8 +193,31 @@ func (g *game) run() {
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log.Printf("Turn Processes %v\n", t1.Sub(t0))
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}
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// SEND THE UPDATE TO EACH PLAYER
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for p := range g.players {
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p.send <- payload
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// Copy the payload but only add the robots in scanner range
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player_payload := NewBoardstate()
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player_payload.Projectiles = payload.Projectiles
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player_payload.Splosions = payload.Splosions
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player_payload.Turn = payload.Turn
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player_payload.Reset = payload.Reset
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player_payload.Robots = append(player_payload.Robots, p.Robot)
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if p.Robot.Health > 0 {
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for player := range g.players {
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for _, scan_entry := range p.Robot.Scanners {
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if player.Robot.Id == scan_entry.Id {
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player_payload.Robots = append(player_payload.Robots, player.Robot)
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}
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}
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}
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} else {
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player_payload.Robots = payload.Robots
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}
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// x, _ := json.Marshal(player_payload)
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// log.Printf("%v", string(x))
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p.send <- player_payload
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}
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for s := range g.spectators {
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s.send <- payload
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@ -148,6 +148,7 @@ func (p *player) scan(players map[*player]bool) {
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dist := v.Distance(player.Robot.Position, p.Robot.Position)
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if dist < float32(p.Robot.Stats.ScannerRadius) {
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s := Scanner{
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Id: player.Robot.Id,
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Position: v.Point2d{
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X: player.Robot.Position.X,
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Y: player.Robot.Position.Y,
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36
robot.go
36
robot.go
@ -7,16 +7,16 @@ import (
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type Robot struct {
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Id string `json:"id"`
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Name string `json:"name"`
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Stats Stats `json:"stats"`
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TargetSpeed float32 `json:"target_speed"`
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Stats Stats `json:"-"`
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TargetSpeed float32 `json:"-"`
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Speed float32 `json:"speed"`
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Health int `json:"health"`
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Position v.Point2d `json:"position"`
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Heading v.Vector2d `json:"heading"`
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MoveTo *v.Point2d `json:"move_to,omitempty"`
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FireAt *v.Point2d `json:"fire_at,omitempty"`
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MoveTo *v.Point2d `json:"-"`
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FireAt *v.Point2d `json:"-"`
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Scanners []Scanner `json:"scanners"`
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LastFired int `json:"last_fired"`
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LastFired int `json:"-"`
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}
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type RobotSorter struct {
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@ -36,13 +36,13 @@ func (s RobotSorter) Less(i, j int) bool {
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}
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type Stats struct {
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Hp int `json:"hp"`
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Speed float32 `json:"speed"`
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Acceleration float32 `json:"acceleration"`
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WeaponRadius int `json:"weapon_radius"`
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ScannerRadius int `json:"scanner_radius"`
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TurnSpeed int `json:"turn_speed"`
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FireRate int `json:"fire_rate"`
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Hp int `json:"-"`
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Speed float32 `json:"-"`
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Acceleration float32 `json:"-"`
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WeaponRadius int `json:"-"`
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ScannerRadius int `json:"-"`
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TurnSpeed int `json:"-"`
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FireRate int `json:"-"`
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}
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// We request stats using an integer between 1 and 100, the
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@ -106,19 +106,19 @@ func (s StatsRequest) Valid() bool {
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type Projectile struct {
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Id string `json:"id"`
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Position v.Point2d `json:"position"`
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MoveTo v.Point2d `json:"move_to"`
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MoveTo v.Point2d `json:"-"`
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Radius int `json:"radius"`
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Speed float32 `json:"speed"`
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Damage int `json:"damage"`
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Speed float32 `json:"-"`
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Damage int `json:"-"`
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}
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type Splosion struct {
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Id string `json:"id"`
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Position v.Point2d `json:"position"`
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Radius int `json:"radius"`
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MaxDamage int `json:"damage"`
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MinDamage int `json:"damage"`
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Lifespan int `json:"lifespan"`
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MaxDamage int `json:"-"`
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MinDamage int `json:"-"`
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Lifespan int `json:"-"`
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}
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func (s *Splosion) Tick() {
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