middle of refactor

This commit is contained in:
Stephen McQuay 2013-09-01 23:00:09 -07:00
parent 0396b16425
commit 835303c53d
5 changed files with 98 additions and 70 deletions

View File

@ -7,6 +7,7 @@ import (
)
type game struct {
id string
players map[*player]bool
projectiles map[*projectile]bool
splosions map[*splosion]bool
@ -21,8 +22,9 @@ type game struct {
kill chan bool
}
func NewGame(width, height float64) *game {
func NewGame(id string, width, height float64) *game {
return &game{
id: id,
register: make(chan *player),
unregister: make(chan *player),
projectiles: make(map[*projectile]bool),

82
http.go
View File

@ -1,6 +1,10 @@
package main
import (
"code.google.com/p/go.net/websocket"
"encoding/json"
"fmt"
"log"
"net/http"
)
@ -10,3 +14,81 @@ func (h JsonHandler) ServeHTTP(w http.ResponseWriter, req *http.Request) {
w.Header().Set("Content-Type", "application/json")
h(w, req)
}
func startGame(w http.ResponseWriter, req *http.Request) {
new_game_name := idg.Hash()
_g := NewGame(new_game_name, *width, *height)
go _g.run()
gameLock.Lock()
games[new_game_name] = _g
gameLock.Unlock()
w.Write([]byte(fmt.Sprintf(`{"id": "%s"}`, new_game_name)))
}
func listGames(w http.ResponseWriter, req *http.Request) {
gameLock.RLock()
defer gameLock.RUnlock()
ids := make([]string, 0)
for id, _ := range games {
ids = append(ids, id)
}
if err := json.NewEncoder(w).Encode(ids); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
}
}
func addPlayer(ws *websocket.Conn) {
// route to appropriate game ...
var gid GameID
err := websocket.JSON.Receive(ws, &gid)
if err != nil {
log.Println("problem parsing the requested game id")
return
}
gameLock.Lock()
game := games[gid.Id]
gameLock.Unlock()
log.Printf("%+v", game)
id := "asdf"
conf, err := Negociate(ws, id, 400, 800)
if err != nil {
websocket.JSON.Send(ws, NewFailure(err.Error()))
}
if conf != nil {
p := &player{
Robot: robot{
Stats: conf.Stats,
Id: id,
Health: conf.Stats.Hp,
Scanners: make([]scanner, 0)},
send: make(chan *boardstate),
ws: ws,
}
p.reset()
game.register <- p
defer func() {
game.unregister <- p
}()
go p.sender()
p.recv()
log.Printf("%v has been disconnect from this game\n", p.Robot.Id)
} else {
s := &Spectator{
send: make(chan *boardstate),
ws: ws,
}
game.sregister <- s
defer func() {
game.sunregister <- s
}()
s.sender()
log.Printf("%+v has been disconnect from this game\n", s)
}
}

68
main.go
View File

@ -2,9 +2,7 @@ package main
import (
"code.google.com/p/go.net/websocket"
"encoding/json"
"flag"
"fmt"
"log"
"math/rand"
"net/http"
@ -19,7 +17,6 @@ var width = flag.Float64("width", 800, "width of field")
var height = flag.Float64("height", 550, "height of field")
var delta float64
var g *game
var games map[string]*game
var idg *IdGenerator
@ -44,68 +41,3 @@ func main() {
log.Fatal("unable to start server")
}
}
func startGame(w http.ResponseWriter, req *http.Request) {
new_game_name := idg.Hash()
_g := NewGame(*width, *height)
go _g.run()
gameLock.Lock()
games[new_game_name] = _g
gameLock.Unlock()
w.Write([]byte(fmt.Sprintf(`{"id": "%s"}`, new_game_name)))
}
func listGames(w http.ResponseWriter, req *http.Request) {
gameLock.RLock()
defer gameLock.RUnlock()
ids := make([]string, 0)
for id, _ := range games {
ids = append(ids, id)
}
if err := json.NewEncoder(w).Encode(ids); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
}
}
func addPlayer(ws *websocket.Conn) {
id := fmt.Sprintf("robot%d", <-g.robot_id)
conf, err := Negociate(ws, id, *width, *height)
if err != nil {
websocket.JSON.Send(ws, NewFailure(err.Error()))
}
if conf != nil {
p := &player{
Robot: robot{
Stats: conf.Stats,
Id: id,
Health: conf.Stats.Hp,
Scanners: make([]scanner, 0)},
send: make(chan *boardstate),
ws: ws,
}
p.reset()
g.register <- p
defer func() {
g.unregister <- p
}()
go p.sender()
p.recv()
log.Printf("%v has been disconnect from this game\n", p.Robot.Id)
} else {
s := &Spectator{
send: make(chan *boardstate),
ws: ws,
}
g.sregister <- s
defer func() {
g.sunregister <- s
}()
s.sender()
log.Printf("%+v has been disconnect from this game\n", s)
}
}

View File

@ -5,6 +5,10 @@ import (
"errors"
)
type GameID struct {
Id string `json:"id"`
}
// > identify
type IdRequest struct {
Type string `json:"type"`

View File

@ -11,6 +11,7 @@ type result struct {
b bool
msg string
}
type clientIDTest struct {
clientid ClientID
expected result
@ -54,7 +55,7 @@ func DummyServer() (*websocket.Conn, error) {
handled = true
}
g = NewGame()
g = NewGame("hello world", 400, 800)
go g.run()
go http.ListenAndServe(*addr, nil)
@ -66,6 +67,13 @@ func DummyServer() (*websocket.Conn, error) {
func TestGoodProtocol(t *testing.T) {
ws, err := DummyServer()
err = websocket.JSON.Send(ws, GameID{
"test",
})
if err != nil {
t.Error(err)
}
var idreq IdRequest
err = websocket.JSON.Receive(ws, &idreq)
if err != nil {