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2013-10-19 21:05:38 -07:00
.gitignore moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
control.go bugfix for incorrect logic in game creation 2013-10-18 23:56:06 -07:00
game.go removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
geom.go Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
id_test.go tests work for GOMAXPROCS>1 2013-08-28 22:16:55 -07:00
id.go some clean up 2013-09-28 12:59:17 -07:00
main.go Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
player.go removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
protocol.go Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
robot.go removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
sample_packet.json adding a sample JSON packet for reference 2013-10-19 21:05:38 -07:00
spectator.go moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00