@ -1,10 +1,5 @@
package main
type weapon struct {
Strength float64 `json:"strength"`
Radius float64 `json:"radius"`
}
// XXX: this needs to go into game somehow
// func (p *bot.Projectile) nudge() {
// newPos := move(p.Position, p.MoveTo, float64(p.Speed), delta)
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