make member a pointer for nil json
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parent
0cc03e5768
commit
9bccf60abc
4
game.go
4
game.go
@ -84,8 +84,8 @@ func (g *game) run() {
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p.scan()
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p.nudge()
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// XXX: change to pointer, check for pointer as (0, 0) is valid target
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if p.Robot.FireAt.X != 0 && p.Robot.FireAt.Y != 0 {
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proj := p.fire()
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if p.Robot.FireAt != nil {
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proj := p.fire(g.projectiles)
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if proj != nil {
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g.projectiles[proj] = true
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}
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@ -41,10 +41,10 @@ func (p *player) recv() {
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break
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}
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if msg.MoveTo != nil {
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p.Robot.MoveTo = *msg.MoveTo
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p.Robot.MoveTo = msg.MoveTo
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}
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if msg.FireAt != nil {
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p.Robot.FireAt = *msg.FireAt
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p.Robot.FireAt = msg.FireAt
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}
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if msg.Stats.Speed > 0 {
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p.Robot.Stats = msg.Stats
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@ -90,7 +90,7 @@ func (p *player) fire() *bot.Projectile {
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return &bot.Projectile{
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Id: p.Robot.Id,
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Position: p.Robot.Position,
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MoveTo: p.Robot.FireAt,
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MoveTo: *p.Robot.FireAt,
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Damage: 10,
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Radius: p.Robot.Stats.WeaponRadius,
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Speed: float64(p.Robot.Stats.Speed * 2),
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@ -102,7 +102,7 @@ func (p *player) reset() {
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X: rand.Float64() * *width,
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Y: rand.Float64() * *height,
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}
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p.Robot.MoveTo = start_pos
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p.Robot.MoveTo = &start_pos
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p.Robot.Position = start_pos
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p.Robot.Health = p.Robot.Stats.Hp
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}
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