Commit Graph

70 Commits

Author SHA1 Message Date
72d0843ff8 Renamed package/directory 2014-04-23 14:28:13 -07:00
faacfe7fd9 First pass at documentations. 2014-04-14 00:26:41 -07:00
e02d220026 Fixed gob issue 2014-03-31 23:21:19 -07:00
2fd97a7092 Removed extra variables 2014-03-31 23:21:18 -07:00
81beee8b43 Put delete of game from controller in right place
Added some debugging
2014-03-31 23:21:16 -07:00
c8efd34080 ignore new binary
Create new bserv binary

Herein lie the following ideas:

- change package visibility of many things
- try to stash the globals into structs
- the code is far from correct; it merely compiles
2014-03-31 23:21:14 -07:00
9a4b76f610 Added io.Reader and io.Writer wrapper
This finalizes the work on getting the server to support multiple encodings for
players and spectators.
2014-03-13 00:12:21 -07:00
240492520e I was passing around a member variable.
I just realized that there is no need to pass around a slice to something to
which protoTalker already has access.
2014-03-09 21:53:55 -07:00
6fd4138740 added bw calcs
unfortunately there is an issue with how these are calculated, and they don't
decrease as things quiet down. Well, the bad numbers are their for your
consumption, and should Just Work TM when appropriate changes in
bitbucket.org/smcquay/bandwith land. And they will. But I'm tired now.
2014-03-03 22:56:26 -08:00
491d972a4b added NewSpectator and NewPlayer funcs 2014-02-17 01:07:29 -08:00
0bc1575f81 fixed bug in last commit 2014-02-17 01:06:53 -08:00
5d9103f176 Pulled out common code from spectator and player 2014-02-17 00:42:52 -08:00
b131b4bc53 Count bytes coming in/out of player 2014-02-17 00:10:55 -08:00
ad9d6c1026 Switched to using json.Encoder and Decoder 2014-02-04 08:06:12 -08:00
bc58ee9165 solved spectator disconnect issue 2014-01-29 22:12:26 -08:00
c6c45ace51 cleaned up some logging 2014-01-23 21:09:27 -08:00
Fraser Graham
3fa53daadb rewrite of the stats system 2014-01-16 00:02:59 -08:00
Fraser Graham
33aea792ed allow probes while repairing and scanning 2013-11-27 20:33:57 -08:00
Fraser Graham
ffbd656bc7 stop firing 2013-11-27 08:55:51 -08:00
Fraser Graham
ae9d09596c prevent flipping between scan and repair for infinite awesomeness 2013-11-17 08:21:13 -08:00
84ed6c9c32 added gameover packet 2013-11-13 22:24:54 -08:00
Fraser Graham
c7d5e4be87 support setting heading in instructions 2013-11-11 21:36:11 -08:00
Fraser Graham
d3c08a7953 move robot code into robot file 2013-11-09 19:52:40 -08:00
Fraser Graham
570d8eea8e get multibots working 2013-11-08 22:26:56 -08:00
Fraser Graham
e39a97089e First pass of multibot support 2013-11-08 21:25:42 -08:00
49ff6af1f3 minor cleanup
- removed comment-disabled code
- reduced verbosity in protocol logging
2013-11-07 22:11:54 -08:00
b490cfc228 made it so bots start inside world 2013-11-07 22:11:54 -08:00
Fraser Graham
1b42a19393 active scanning 2013-11-07 21:34:54 -08:00
Fraser Graham
3d0eb16f91 game params 2013-11-07 21:00:15 -08:00
Fraser Graham
b01654ec76 minor tweak to projectile scanning 2013-11-07 21:00:15 -08:00
Fraser Graham
eabc1ebb41 probe result 2013-11-07 08:41:39 -08:00
Fraser Graham
829ba83f41 probes!!!! (not anal) 2013-11-06 23:26:29 -08:00
Fraser Graham
d2ae3c11d8 alert the robot if it's been hit 2013-11-06 23:06:51 -08:00
Fraser Graham
082b737805 first pass at repair mode 2013-11-06 22:50:59 -08:00
Fraser Graham
e562e2fefb players can now set target speed in bot code 2013-11-06 21:24:10 -08:00
Fraser Graham
855b8518b8 weapon stats are now set via robot 2013-11-06 21:07:31 -08:00
Fraser Graham
dfb3dba4f4 proper player collision and direct hit capability 2013-11-06 20:47:40 -08:00
Fraser Graham
545b68d1d7 projectiles should have their own ID 2013-11-06 20:32:56 -08:00
Fraser Graham
43b68f27f8 remove some unused data from payload 2013-11-06 20:09:45 -08:00
Fraser Graham
c8913c563e I may have fixed some collision issues (badly) 2013-11-05 23:21:41 -08:00
Fraser Graham
1498414357 tweaks in support of better rendering 2013-10-28 23:35:00 -07:00
Fraser Graham
a4b539e79d accurate collition positioning 2013-10-28 21:52:06 -07:00
Fraser Graham
5c77e373c3 scanners for projectiles 2013-10-25 22:51:41 -07:00
Fraser Graham
14f6c65e86 obstacle support 2013-10-25 22:30:15 -07:00
Fraser Graham
de68ec2e7b Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
2013-10-24 20:13:21 -07:00
Fraser Graham
71f7a262ba enabled player collisions 2013-10-21 09:28:50 -07:00
Fraser Graham
c910902d38 collision work 2013-10-21 07:49:56 -07:00
Fraser Graham
200afffa7f moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
2013-10-20 21:15:23 -07:00
Fraser Graham
fd13cb318a removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
Fraser Graham
f9b18eb253 Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00