prevent flipping between scan and repair for infinite awesomeness
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@ -50,6 +50,7 @@ func (p *player) recv() {
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// log.Printf("%v", msg.FireAt)
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if msg.Repair != nil && *msg.Repair == true {
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r.ActiveScan = false
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r.TargetSpeed = 0
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r.FireAt = nil
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r.MoveTo = nil
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@ -57,6 +58,7 @@ func (p *player) recv() {
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r.RepairCounter = 3.0
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}
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} else if msg.Scan != nil && *msg.Scan == true {
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r.RepairCounter = 0
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r.TargetSpeed = 0
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r.FireAt = nil
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r.MoveTo = nil
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