alert the robot if it's been hit

This commit is contained in:
Fraser Graham 2013-11-06 23:06:51 -08:00
parent 082b737805
commit d2ae3c11d8
3 changed files with 4 additions and 4 deletions

View File

@ -108,6 +108,7 @@ func (p *player) checkCollisions(g *game, move_vector v.Vector2d) (bool, v.Point
func (p *player) Tick(g *game) {
p.Robot.Collision = false
p.Robot.Hit = false
p.scan(g)
// Adjust Speed

View File

@ -37,6 +37,7 @@ func (p *Projectile) Tick(g *game) {
log.Printf("Direct Hit %v, Dmg:%v", player.Robot.Id, p.Damage)
player.Robot.Health -= p.Damage
player.Robot.Hit = true
}
}
}
@ -74,12 +75,9 @@ func (p *Projectile) Tick(g *game) {
for player := range g.players {
dist := v.Distance(player.Robot.Position, p.Position)
if dist < float32(p.Radius) {
// TODO map damage Max to Min based on distance from explosion
if player.Robot.Health > 0 {
player.Robot.Health -= p.Damage
if player.Robot.Health <= 0 {
}
player.Robot.Hit = true
}
}
}

View File

@ -19,6 +19,7 @@ type Robot struct {
Scanners []Scanner `json:"scanners"`
LastFired int `json:"-"`
Collision bool `json:"collision"`
Hit bool `json:"hit"`
}
// This is the subset of data we send to players about robots