Fraser Graham
e02c5f89fb
make projectiles arrive at their destination regardless of tick time
2013-10-18 20:39:53 -07:00
f4e2e84676
added more logging to control requests
2013-10-14 00:17:12 -07:00
158c7d90d8
fixed tick bombs
2013-10-01 21:37:53 -07:00
e06f70aed6
go fmt
2013-09-28 23:03:42 -07:00
bd4cb39828
added profiling flag and kill channel
2013-09-28 23:00:29 -07:00
83da3961cd
infinite melee!!
2013-09-28 13:19:44 -07:00
56c965add7
some clean up
...
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
c5bddcdc31
renamed the file housing the http control protocol, removed defunct test
2013-09-28 12:53:18 -07:00
2a2f4f6f96
moved all negociation code into a single function
2013-09-28 12:37:23 -07:00
b142845b5c
moved move out of vector lib
2013-09-28 09:44:47 -07:00
e33f2c0c4f
moved code out of awkward bots repo
2013-09-27 22:27:05 -07:00
Fraser Graham
92a2040d70
Adding collisions and acceleration. Fixing splosions and projectiles.
2013-09-27 01:30:26 -07:00
472e2011b9
logging and infinite melee
2013-09-27 00:03:32 -07:00
13c0cd047b
use user-provided name in /game/list/ output
2013-09-26 21:51:57 -07:00
f8378cf89b
Got game working again
...
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
f175e45c63
added simple, non-leaking game stop url
2013-09-08 09:32:24 -07:00
b7087adb78
reuse some slices
2013-09-07 19:13:12 -07:00
bf853880ca
go fmt
2013-09-07 19:12:46 -07:00
f9b646e50c
send back more information on /game/list/
2013-09-05 23:31:24 -07:00
45cc67a5f1
make it simple to track last time
2013-09-05 23:31:13 -07:00
1ca4679b04
embedded the mutex into the games global (one fewer global)
2013-09-05 18:14:41 -07:00
c6b480fa1e
removed goroutine leak
2013-09-04 23:36:45 -07:00
fb0e6d92d7
Sorted out extra load
...
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
3e805d3da7
remove game from player struct
2013-09-04 00:08:43 -07:00
64477f5e47
stray pointer conversion
2013-09-04 00:07:22 -07:00
325a5c0f57
put more of game init in NewGame
2013-09-04 00:06:39 -07:00
9bccf60abc
make member a pointer for nil json
2013-09-04 00:05:38 -07:00
0cc03e5768
removed unused struct
2013-09-04 00:04:28 -07:00
33c08abbc5
forgot to git add
2013-09-03 23:35:42 -07:00
38a7ea6805
moved geom to vector package
2013-09-03 23:32:36 -07:00
b495b16065
refactor for bot
2013-09-03 23:26:40 -07:00
835303c53d
middle of refactor
2013-09-01 23:00:09 -07:00
0396b16425
need to have games track width/height
2013-09-01 22:04:34 -07:00
b800f77c24
added locking, listing
2013-09-01 22:04:10 -07:00
a1470c102a
added startGame side band
2013-08-28 23:46:12 -07:00
aaaff34448
tests work for GOMAXPROCS>1
2013-08-28 22:16:55 -07:00
922acbdb54
added a hash generator
2013-08-28 18:10:08 -07:00
0512bb7664
added test for out of order conf, found bug that needs fixing
2013-08-26 23:09:39 -07:00
ad13aed9fd
extra import
2013-08-26 23:03:24 -07:00
1b29096479
pared down logging in favor of unittests
2013-08-26 23:02:41 -07:00
63f6d1a2e0
added some protocol tests
2013-08-26 23:00:27 -07:00
880d73b54e
got simple testing server working
2013-08-25 23:10:02 -07:00
ccd5dc3961
moved negociation code to func
2013-08-21 07:53:34 -07:00
4e4750fa95
go fmt
2013-08-19 23:44:00 -07:00
7997b15c26
fixed initial position bug
2013-08-19 23:25:08 -07:00
7e3404095a
don't track vim swp files
2013-08-19 23:24:58 -07:00
27afc65297
initial spectator implementation
2013-08-19 22:23:35 -07:00
e391cd3a0b
Changed to use user-provided stats.
2013-08-19 21:42:43 -07:00
7f75104f3a
removed unused constant
2013-08-19 21:29:02 -07:00
3b183481ef
added rest of game in current state
2013-08-19 20:43:26 -07:00