moved negociation code to func
This commit is contained in:
parent
4e4750fa95
commit
ccd5dc3961
56
main.go
56
main.go
@ -1,7 +1,6 @@
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package main
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import (
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"bitbucket.org/hackerbots/botserv/protocol"
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"code.google.com/p/go.net/websocket"
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"flag"
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"fmt"
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@ -49,61 +48,14 @@ func main() {
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}
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func addPlayer(ws *websocket.Conn) {
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var err error
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id := fmt.Sprintf("robot%d", <-g.id)
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log.Printf("sending robot id: %s", id)
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err = websocket.JSON.Send(ws, protocol.NewIdRequest(id))
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conf, err := Negociate(ws, id, *width, *height)
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if err != nil {
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log.Printf("%s: problem sending initial identification", id)
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websocket.JSON.Send(ws, protocol.NewFailure("generic server error"))
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return
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websocket.JSON.Send(ws, NewFailure(err.Error()))
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}
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var clientid protocol.ClientID
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err = websocket.JSON.Receive(ws, &clientid)
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if err != nil {
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log.Printf("%s: problem parsing clientID", id)
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websocket.JSON.Send(ws, protocol.NewFailure("could not parse id"))
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return
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}
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if v, msg := clientid.Valid(); !v {
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log.Printf("%s: invalid clientid: %+v", id, clientid)
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websocket.JSON.Send(
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ws,
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protocol.NewFailure(msg),
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)
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return
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}
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gameParam := protocol.NewGameParam(*width, *height)
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err = websocket.JSON.Send(ws, gameParam)
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if err != nil {
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log.Println("%s: problem sending game info: %+v", id, gameParam)
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websocket.JSON.Send(ws, protocol.NewFailure("generic server error"))
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return
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}
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switch clientid.Type {
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case "robot":
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var conf Config
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for {
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err = websocket.JSON.Receive(ws, &conf)
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if err != nil {
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log.Print(err)
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return
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}
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if conf.Stats.valid() {
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_ = websocket.JSON.Send(ws, protocol.NewHandshake(id, true))
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break
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} else {
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_ = websocket.JSON.Send(ws, protocol.NewHandshake(id, false))
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log.Printf("%s invalid config", id)
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}
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}
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log.Printf("%s eventually sent valid config: %+v", id, conf)
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if conf != nil {
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p := &player{
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Robot: robot{
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Stats: conf.Stats,
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@ -121,7 +73,7 @@ func addPlayer(ws *websocket.Conn) {
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go p.sender()
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p.recv()
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log.Printf("%v has been disconnect from this game\n", p.Robot.Id)
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case "spectator":
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} else {
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s := &Spectator{
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send: make(chan *boardstate),
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ws: ws,
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140
protocol.go
Normal file
140
protocol.go
Normal file
@ -0,0 +1,140 @@
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package main
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import (
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"code.google.com/p/go.net/websocket"
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"errors"
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"log"
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)
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// > identify
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type IdRequest struct {
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Type string `json:"type"`
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AssignedID string `json:"id"`
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}
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func NewIdRequest(id string) *IdRequest {
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return &IdRequest{
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Type: "idreq",
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AssignedID: id,
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}
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}
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// < [robot | spectator], name, client-type, game ID
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type ClientID struct {
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Type string `json:"type"`
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Name string `json:"name"`
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Useragent string `json:"useragent"`
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}
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func (c *ClientID) Valid() (bool, string) {
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switch c.Type {
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case "robot", "spectator":
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return true, ""
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}
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return false, "usergent must be 'robot' or 'spectator'"
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}
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type BoardSize struct {
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Width float64 `json:"width"`
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Height float64 `json:"height"`
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}
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type GameParam struct {
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BoardSize BoardSize `json:"boardsize"`
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Type string `json:"type"`
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}
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// > [OK | FULL | NOT AUTH], board size, game params
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func NewGameParam(w, h float64) *GameParam {
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return &GameParam{
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BoardSize: BoardSize{
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Width: w,
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Height: h,
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},
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Type: "gameparam",
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}
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}
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type Handshake struct {
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ID string `json:"id"`
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Success bool `json:"success"`
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Type string `json:"type"`
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}
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func NewHandshake(id string, success bool) *Handshake {
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return &Handshake{
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ID: id,
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Success: success,
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Type: "handshake",
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}
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}
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type Failure struct {
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Reason string `json:"reason"`
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Type string `json:"type"`
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}
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func NewFailure(reason string) *Failure {
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return &Failure{
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Reason: reason,
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Type: "failure",
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}
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}
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func Negociate(ws *websocket.Conn, id string, width, height float64) (*Config, error) {
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var err error
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log.Printf("sending robot id: %s", id)
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err = websocket.JSON.Send(ws, NewIdRequest(id))
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if err != nil {
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log.Printf("%s: problem sending initial identification", id)
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return nil, errors.New("generic servr error")
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}
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var clientid ClientID
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err = websocket.JSON.Receive(ws, &clientid)
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if err != nil {
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log.Printf("%s: problem parsing clientID", id)
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return nil, errors.New("could not parse id")
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}
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if v, msg := clientid.Valid(); !v {
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log.Printf("%s: invalid clientid: %+v", id, clientid)
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websocket.JSON.Send(
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ws,
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NewFailure(msg),
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)
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return nil, errors.New(msg)
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}
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gameParam := NewGameParam(width, height)
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err = websocket.JSON.Send(ws, gameParam)
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if err != nil {
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log.Println("%s: problem sending game info: %+v", id, gameParam)
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websocket.JSON.Send(ws, NewFailure("generic server error"))
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return nil, err
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}
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switch clientid.Type {
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case "robot":
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var conf Config
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for {
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err = websocket.JSON.Receive(ws, &conf)
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if err != nil {
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log.Print(err)
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return nil, err
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}
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if conf.Stats.valid() {
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_ = websocket.JSON.Send(ws, NewHandshake(id, true))
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break
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} else {
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_ = websocket.JSON.Send(ws, NewHandshake(id, false))
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log.Printf("%s invalid config", id)
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}
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}
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log.Printf("%s eventually sent valid config: %+v", id, conf)
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return &conf, nil
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case "spectator":
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return nil, nil
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}
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return nil, nil
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}
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@ -1,76 +0,0 @@
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package protocol
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// > identify
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type IdRequest struct {
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Type string `json:"type"`
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AssignedID string `json:"id"`
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}
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func NewIdRequest(id string) *IdRequest {
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return &IdRequest{
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Type: "idreq",
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AssignedID: id,
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}
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}
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// < [robot | spectator], name, client-type, game ID
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type ClientID struct {
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Type string `json:"type"`
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Name string `json:"name"`
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Useragent string `json:"useragent"`
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}
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func (c *ClientID) Valid() (bool, string) {
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switch c.Type {
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case "robot", "spectator":
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return true, ""
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}
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return false, "usergent must be 'robot' or 'spectator'"
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}
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type BoardSize struct {
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Width float64 `json:"width"`
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Height float64 `json:"height"`
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}
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type GameParam struct {
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BoardSize BoardSize `json:"boardsize"`
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Type string `json:"type"`
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}
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// > [OK | FULL | NOT AUTH], board size, game params
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func NewGameParam(w, h float64) *GameParam {
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return &GameParam{
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BoardSize: BoardSize{
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Width: w,
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Height: h,
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},
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Type: "gameparam",
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}
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}
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type Handshake struct {
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ID string `json:"id"`
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Success bool `json:"success"`
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Type string `json:"type"`
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}
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func NewHandshake(id string, success bool) *Handshake {
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return &Handshake{
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ID: id,
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Success: success,
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Type: "handshake",
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}
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}
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type Failure struct {
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Reason string `json:"reason"`
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Type string `json:"type"`
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}
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func NewFailure(reason string) *Failure {
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return &Failure{
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Reason: reason,
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Type: "failure",
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}
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}
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@ -1,4 +1,4 @@
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package protocol
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package main
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import (
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"encoding/json"
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