Commit Graph

187 Commits

Author SHA1 Message Date
Fraser Graham
ba700ba633 bah humbug 2014-04-26 16:13:31 -06:00
39b8a9e5d7 allow gob spectators to send back Instruction maps 2014-04-26 13:25:30 -07:00
Fraser Graham
ab3586e5aa Fixing the robot through building bug 2014-04-26 13:26:33 -06:00
6da0bfac7a Renamed config file, added sample
did this to allow for other configs in our namespace.
2014-04-26 10:25:23 -07:00
fd53d3e51e don't rename package without need. 2014-04-23 14:54:39 -07:00
72d0843ff8 Renamed package/directory 2014-04-23 14:28:13 -07:00
9e1cd272f7 Fixed warnings generated by go vet 2014-04-14 00:39:42 -07:00
faacfe7fd9 First pass at documentations. 2014-04-14 00:26:41 -07:00
0cf0957d73 More documentations. 2014-04-13 22:54:48 -07:00
996f6c02da Changed executable name back to botserv 2014-04-13 19:51:26 -07:00
6e9a6d6af1 support for botclient refactor 2014-04-08 23:45:07 -07:00
752cec48f3 Removed unecessary tiredness vulgarity 2014-04-07 23:27:34 -07:00
a956162205 Plumbed Delta and the IdGenerator back through 2014-03-31 23:21:20 -07:00
8b52f93ca5 Don't automatically do concurrency for users
http://talks.golang.org/2013/bestpractices.slide#25
2014-03-31 23:21:20 -07:00
0d11b8a0ba Added docs around MapLock, change visibility of methods
Removed unused global
2014-03-31 23:21:19 -07:00
e185365e2d moved MapLock to control 2014-03-31 23:21:19 -07:00
e02d220026 Fixed gob issue 2014-03-31 23:21:19 -07:00
2fd97a7092 Removed extra variables 2014-03-31 23:21:18 -07:00
a3fa670c3d Fixed scoping issue
The bug here was that when you would try to start a game it would still be nil
after the block where g was redefined. Just me being sloppy.
2014-03-31 23:21:18 -07:00
330e72c21f Fixed unittests 2014-03-31 23:21:18 -07:00
81beee8b43 Put delete of game from controller in right place
Added some debugging
2014-03-31 23:21:16 -07:00
c8efd34080 ignore new binary
Create new bserv binary

Herein lie the following ideas:

- change package visibility of many things
- try to stash the globals into structs
- the code is far from correct; it merely compiles
2014-03-31 23:21:14 -07:00
62222a9ad9 Removed a development json file 2014-03-18 22:34:21 -07:00
9a4b76f610 Added io.Reader and io.Writer wrapper
This finalizes the work on getting the server to support multiple encodings for
players and spectators.
2014-03-13 00:12:21 -07:00
e6c7abc969 Implemented Fraser's suggestion
Typically client offers supported encodings, then the server chooses the
optimal one.
2014-03-10 21:58:36 -07:00
f645c42eb3 Added encoding negociation step into protocol.
This is the first step involved in letting go clients talk gob to the game
server.

Still missing: actually use the client's prefered encoding
2014-03-10 00:05:25 -07:00
00373be3da fixed misspelling 2014-03-10 00:03:51 -07:00
240492520e I was passing around a member variable.
I just realized that there is no need to pass around a slice to something to
which protoTalker already has access.
2014-03-09 21:53:55 -07:00
67ad90d7a4 added logging line when using http profile info
I could never remember the url, so I print it out now.
2014-03-08 18:28:08 -08:00
0959be2df2 updated for changes in bandwidth 2014-03-08 18:27:48 -08:00
a932d24683 Added a memprofile dump flag and mechanism 2014-03-08 15:29:08 -08:00
6fd4138740 added bw calcs
unfortunately there is an issue with how these are calculated, and they don't
decrease as things quiet down. Well, the bad numbers are their for your
consumption, and should Just Work TM when appropriate changes in
bitbucket.org/smcquay/bandwith land. And they will. But I'm tired now.
2014-03-03 22:56:26 -08:00
ecc70606a9 missed some protoTalker conversions 2014-02-17 22:18:16 -08:00
491d972a4b added NewSpectator and NewPlayer funcs 2014-02-17 01:07:29 -08:00
0bc1575f81 fixed bug in last commit 2014-02-17 01:06:53 -08:00
5d9103f176 Pulled out common code from spectator and player 2014-02-17 00:42:52 -08:00
b131b4bc53 Count bytes coming in/out of player 2014-02-17 00:10:55 -08:00
ad9d6c1026 Switched to using json.Encoder and Decoder 2014-02-04 08:06:12 -08:00
bc58ee9165 solved spectator disconnect issue 2014-01-29 22:12:26 -08:00
eac39ad9d1 Changed the collision response from boolean to Collision 2014-01-27 20:35:56 -08:00
0698f21a0f Merge branch 'master' of ssh://bitbucket.org/hackerbots/botserv 2014-01-23 23:03:44 -08:00
ff3f9a5137 changed the stats payload
As it turns out there are other citizens of this world, not just the botclient.
So I have properly labeled the payload with a type. This makes the web
front-end less breaky.
2014-01-23 23:00:45 -08:00
Fraser Graham
dce3f15c4c self shots are still suicides 2014-01-23 21:20:57 -08:00
7bb5ae59b3 send the client calculated values for stats 2014-01-23 21:11:13 -08:00
c6c45ace51 cleaned up some logging 2014-01-23 21:09:27 -08:00
d3070ad501 send the client max points for the game 2014-01-22 22:14:22 -08:00
a57903d81c added tests for last commit (ProbeResult.Type) 2014-01-16 23:45:17 -08:00
714ea669d2 added probe result type 2014-01-16 23:04:49 -08:00
a755d28688 parity to formatting 2014-01-16 22:33:03 -08:00
7971198c17 Fixed collision detection in probes
This was a problem before when the probe hit an object that was further than
another object first. Now we traverse all objects all the time to find the
closest one. \o/
2014-01-16 00:56:35 -08:00