Commit Graph

128 Commits

Author SHA1 Message Date
Fraser Graham
855b8518b8 weapon stats are now set via robot 2013-11-06 21:07:31 -08:00
Fraser Graham
dfb3dba4f4 proper player collision and direct hit capability 2013-11-06 20:47:40 -08:00
Fraser Graham
545b68d1d7 projectiles should have their own ID 2013-11-06 20:32:56 -08:00
Fraser Graham
bad900997f add -timescale to command line to speed up or slow down time on server, try 0.1 - 2.0 range for fun 2013-11-06 20:10:22 -08:00
Fraser Graham
43b68f27f8 remove some unused data from payload 2013-11-06 20:09:45 -08:00
Fraser Graham
6ff9606367 objects generate entirely inside world 2013-11-06 19:58:16 -08:00
Fraser Graham
c8913c563e I may have fixed some collision issues (badly) 2013-11-05 23:21:41 -08:00
Fraser Graham
1498414357 tweaks in support of better rendering 2013-10-28 23:35:00 -07:00
Fraser Graham
a4b539e79d accurate collition positioning 2013-10-28 21:52:06 -07:00
Fraser Graham
235fc1ce6f fixed projectile explosions pos 2013-10-28 07:54:49 -07:00
Fraser Graham
5c77e373c3 scanners for projectiles 2013-10-25 22:51:41 -07:00
Fraser Graham
14f6c65e86 obstacle support 2013-10-25 22:30:15 -07:00
Fraser Graham
de68ec2e7b Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
2013-10-24 20:13:21 -07:00
Fraser Graham
cc248dc2fe adding a listing of all bot id's and health to each payload 2013-10-24 06:26:54 -07:00
Fraser Graham
71f7a262ba enabled player collisions 2013-10-21 09:28:50 -07:00
Fraser Graham
c910902d38 collision work 2013-10-21 07:49:56 -07:00
Fraser Graham
200afffa7f moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
2013-10-20 21:15:23 -07:00
Fraser Graham
776a7eee98 split splosions and projectiles into separate files 2013-10-20 20:54:19 -07:00
Fraser Graham
541e213c66 adding a sample JSON packet for reference 2013-10-19 21:05:38 -07:00
Fraser Graham
fd13cb318a removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
Fraser Graham
f9b18eb253 Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
c074397c1f bugfix for incorrect logic in game creation 2013-10-18 23:56:06 -07:00
Fraser Graham
c80acb478b All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
d19b3f71fa added ability to autovivify games in debug mode 2013-10-18 20:49:57 -07:00
Fraser Graham
2edc7c61af fixing bug where heading can be 0 2013-10-18 20:40:09 -07:00
Fraser Graham
e02c5f89fb make projectiles arrive at their destination regardless of tick time 2013-10-18 20:39:53 -07:00
f4e2e84676 added more logging to control requests 2013-10-14 00:17:12 -07:00
158c7d90d8 fixed tick bombs 2013-10-01 21:37:53 -07:00
e06f70aed6 go fmt 2013-09-28 23:03:42 -07:00
bd4cb39828 added profiling flag and kill channel 2013-09-28 23:00:29 -07:00
83da3961cd infinite melee!! 2013-09-28 13:19:44 -07:00
56c965add7 some clean up
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
c5bddcdc31 renamed the file housing the http control protocol, removed defunct test 2013-09-28 12:53:18 -07:00
2a2f4f6f96 moved all negociation code into a single function 2013-09-28 12:37:23 -07:00
b142845b5c moved move out of vector lib 2013-09-28 09:44:47 -07:00
e33f2c0c4f moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
Fraser Graham
92a2040d70 Adding collisions and acceleration. Fixing splosions and projectiles. 2013-09-27 01:30:26 -07:00
472e2011b9 logging and infinite melee 2013-09-27 00:03:32 -07:00
13c0cd047b use user-provided name in /game/list/ output 2013-09-26 21:51:57 -07:00
f8378cf89b Got game working again
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
f175e45c63 added simple, non-leaking game stop url 2013-09-08 09:32:24 -07:00
b7087adb78 reuse some slices 2013-09-07 19:13:12 -07:00
bf853880ca go fmt 2013-09-07 19:12:46 -07:00
f9b646e50c send back more information on /game/list/ 2013-09-05 23:31:24 -07:00
45cc67a5f1 make it simple to track last time 2013-09-05 23:31:13 -07:00
1ca4679b04 embedded the mutex into the games global (one fewer global) 2013-09-05 18:14:41 -07:00
c6b480fa1e removed goroutine leak 2013-09-04 23:36:45 -07:00
fb0e6d92d7 Sorted out extra load
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
3e805d3da7 remove game from player struct 2013-09-04 00:08:43 -07:00
64477f5e47 stray pointer conversion 2013-09-04 00:07:22 -07:00