adding a listing of all bot id's and health to each payload
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parent
71f7a262ba
commit
cc248dc2fe
13
game.go
13
game.go
@ -12,6 +12,11 @@ import (
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const maxPlayer = 128
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type BotHealth struct {
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RobotId string `json:"robot_id"`
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Health int `json:"health"`
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}
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type Boardstate struct {
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Robots []Robot `json:"robots"`
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Projectiles []Projectile `json:"projectiles"`
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@ -19,12 +24,15 @@ type Boardstate struct {
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Reset bool `json:"reset"`
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Type string `json:"type"`
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Turn int `json:"turn"`
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AllBots []BotHealth `json:"all_bots"`
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}
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func NewBoardstate() *Boardstate {
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return &Boardstate{
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Robots: []Robot{},
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Projectiles: []Projectile{},
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Splosions: []Splosion{},
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AllBots: []BotHealth{},
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Type: "boardstate",
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}
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}
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@ -114,6 +122,10 @@ func (g *game) tick(payload *Boardstate) int {
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p.Tick(g)
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}
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payload.Robots = append(payload.Robots, p.Robot)
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payload.AllBots = append(
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payload.AllBots,
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BotHealth{RobotId: p.Robot.Id, Health: p.Robot.Health})
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}
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// Update Projectiles
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@ -147,6 +159,7 @@ func (g *game) send_update(payload *Boardstate) {
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player_payload := NewBoardstate()
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player_payload.Projectiles = payload.Projectiles
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player_payload.Splosions = payload.Splosions
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player_payload.AllBots = payload.AllBots
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player_payload.Turn = payload.Turn
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player_payload.Reset = payload.Reset
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player_payload.Robots = append(player_payload.Robots, p.Robot)
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