Commit Graph

155 Commits

Author SHA1 Message Date
d19b3f71fa added ability to autovivify games in debug mode 2013-10-18 20:49:57 -07:00
Fraser Graham
2edc7c61af fixing bug where heading can be 0 2013-10-18 20:40:09 -07:00
Fraser Graham
e02c5f89fb make projectiles arrive at their destination regardless of tick time 2013-10-18 20:39:53 -07:00
f4e2e84676 added more logging to control requests 2013-10-14 00:17:12 -07:00
158c7d90d8 fixed tick bombs 2013-10-01 21:37:53 -07:00
e06f70aed6 go fmt 2013-09-28 23:03:42 -07:00
bd4cb39828 added profiling flag and kill channel 2013-09-28 23:00:29 -07:00
83da3961cd infinite melee!! 2013-09-28 13:19:44 -07:00
56c965add7 some clean up
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
c5bddcdc31 renamed the file housing the http control protocol, removed defunct test 2013-09-28 12:53:18 -07:00
2a2f4f6f96 moved all negociation code into a single function 2013-09-28 12:37:23 -07:00
b142845b5c moved move out of vector lib 2013-09-28 09:44:47 -07:00
e33f2c0c4f moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
Fraser Graham
92a2040d70 Adding collisions and acceleration. Fixing splosions and projectiles. 2013-09-27 01:30:26 -07:00
472e2011b9 logging and infinite melee 2013-09-27 00:03:32 -07:00
13c0cd047b use user-provided name in /game/list/ output 2013-09-26 21:51:57 -07:00
f8378cf89b Got game working again
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
f175e45c63 added simple, non-leaking game stop url 2013-09-08 09:32:24 -07:00
b7087adb78 reuse some slices 2013-09-07 19:13:12 -07:00
bf853880ca go fmt 2013-09-07 19:12:46 -07:00
f9b646e50c send back more information on /game/list/ 2013-09-05 23:31:24 -07:00
45cc67a5f1 make it simple to track last time 2013-09-05 23:31:13 -07:00
1ca4679b04 embedded the mutex into the games global (one fewer global) 2013-09-05 18:14:41 -07:00
c6b480fa1e removed goroutine leak 2013-09-04 23:36:45 -07:00
fb0e6d92d7 Sorted out extra load
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
3e805d3da7 remove game from player struct 2013-09-04 00:08:43 -07:00
64477f5e47 stray pointer conversion 2013-09-04 00:07:22 -07:00
325a5c0f57 put more of game init in NewGame 2013-09-04 00:06:39 -07:00
9bccf60abc make member a pointer for nil json 2013-09-04 00:05:38 -07:00
0cc03e5768 removed unused struct 2013-09-04 00:04:28 -07:00
33c08abbc5 forgot to git add 2013-09-03 23:35:42 -07:00
38a7ea6805 moved geom to vector package 2013-09-03 23:32:36 -07:00
b495b16065 refactor for bot 2013-09-03 23:26:40 -07:00
835303c53d middle of refactor 2013-09-01 23:00:09 -07:00
0396b16425 need to have games track width/height 2013-09-01 22:04:34 -07:00
b800f77c24 added locking, listing 2013-09-01 22:04:10 -07:00
a1470c102a added startGame side band 2013-08-28 23:46:12 -07:00
aaaff34448 tests work for GOMAXPROCS>1 2013-08-28 22:16:55 -07:00
922acbdb54 added a hash generator 2013-08-28 18:10:08 -07:00
0512bb7664 added test for out of order conf, found bug that needs fixing 2013-08-26 23:09:39 -07:00
ad13aed9fd extra import 2013-08-26 23:03:24 -07:00
1b29096479 pared down logging in favor of unittests 2013-08-26 23:02:41 -07:00
63f6d1a2e0 added some protocol tests 2013-08-26 23:00:27 -07:00
880d73b54e got simple testing server working 2013-08-25 23:10:02 -07:00
ccd5dc3961 moved negociation code to func 2013-08-21 07:53:34 -07:00
4e4750fa95 go fmt 2013-08-19 23:44:00 -07:00
7997b15c26 fixed initial position bug 2013-08-19 23:25:08 -07:00
7e3404095a don't track vim swp files 2013-08-19 23:24:58 -07:00
27afc65297 initial spectator implementation 2013-08-19 22:23:35 -07:00
e391cd3a0b Changed to use user-provided stats. 2013-08-19 21:42:43 -07:00