Commit Graph

55 Commits

Author SHA1 Message Date
Stephen McQuay c6c45ace51 cleaned up some logging 2014-01-23 21:09:27 -08:00
Fraser Graham 3fa53daadb rewrite of the stats system 2014-01-16 00:02:59 -08:00
Fraser Graham 33aea792ed allow probes while repairing and scanning 2013-11-27 20:33:57 -08:00
Fraser Graham ffbd656bc7 stop firing 2013-11-27 08:55:51 -08:00
Fraser Graham ae9d09596c prevent flipping between scan and repair for infinite awesomeness 2013-11-17 08:21:13 -08:00
Stephen McQuay 84ed6c9c32 added gameover packet 2013-11-13 22:24:54 -08:00
Fraser Graham c7d5e4be87 support setting heading in instructions 2013-11-11 21:36:11 -08:00
Fraser Graham d3c08a7953 move robot code into robot file 2013-11-09 19:52:40 -08:00
Fraser Graham 570d8eea8e get multibots working 2013-11-08 22:26:56 -08:00
Fraser Graham e39a97089e First pass of multibot support 2013-11-08 21:25:42 -08:00
Stephen McQuay 49ff6af1f3 minor cleanup
- removed comment-disabled code
- reduced verbosity in protocol logging
2013-11-07 22:11:54 -08:00
Stephen McQuay b490cfc228 made it so bots start inside world 2013-11-07 22:11:54 -08:00
Fraser Graham 1b42a19393 active scanning 2013-11-07 21:34:54 -08:00
Fraser Graham 3d0eb16f91 game params 2013-11-07 21:00:15 -08:00
Fraser Graham b01654ec76 minor tweak to projectile scanning 2013-11-07 21:00:15 -08:00
Fraser Graham eabc1ebb41 probe result 2013-11-07 08:41:39 -08:00
Fraser Graham 829ba83f41 probes!!!! (not anal) 2013-11-06 23:26:29 -08:00
Fraser Graham d2ae3c11d8 alert the robot if it's been hit 2013-11-06 23:06:51 -08:00
Fraser Graham 082b737805 first pass at repair mode 2013-11-06 22:50:59 -08:00
Fraser Graham e562e2fefb players can now set target speed in bot code 2013-11-06 21:24:10 -08:00
Fraser Graham 855b8518b8 weapon stats are now set via robot 2013-11-06 21:07:31 -08:00
Fraser Graham dfb3dba4f4 proper player collision and direct hit capability 2013-11-06 20:47:40 -08:00
Fraser Graham 545b68d1d7 projectiles should have their own ID 2013-11-06 20:32:56 -08:00
Fraser Graham 43b68f27f8 remove some unused data from payload 2013-11-06 20:09:45 -08:00
Fraser Graham c8913c563e I may have fixed some collision issues (badly) 2013-11-05 23:21:41 -08:00
Fraser Graham 1498414357 tweaks in support of better rendering 2013-10-28 23:35:00 -07:00
Fraser Graham a4b539e79d accurate collition positioning 2013-10-28 21:52:06 -07:00
Fraser Graham 5c77e373c3 scanners for projectiles 2013-10-25 22:51:41 -07:00
Fraser Graham 14f6c65e86 obstacle support 2013-10-25 22:30:15 -07:00
Fraser Graham de68ec2e7b Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
2013-10-24 20:13:21 -07:00
Fraser Graham 71f7a262ba enabled player collisions 2013-10-21 09:28:50 -07:00
Fraser Graham c910902d38 collision work 2013-10-21 07:49:56 -07:00
Fraser Graham 200afffa7f moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
2013-10-20 21:15:23 -07:00
Fraser Graham fd13cb318a removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
Fraser Graham f9b18eb253 Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
Fraser Graham c80acb478b All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
Fraser Graham 2edc7c61af fixing bug where heading can be 0 2013-10-18 20:40:09 -07:00
Stephen McQuay 83da3961cd infinite melee!! 2013-09-28 13:19:44 -07:00
Stephen McQuay 56c965add7 some clean up
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
Stephen McQuay e33f2c0c4f moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
Fraser Graham 92a2040d70 Adding collisions and acceleration. Fixing splosions and projectiles. 2013-09-27 01:30:26 -07:00
Stephen McQuay 13c0cd047b use user-provided name in /game/list/ output 2013-09-26 21:51:57 -07:00
Stephen McQuay f8378cf89b Got game working again
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
Stephen McQuay f175e45c63 added simple, non-leaking game stop url 2013-09-08 09:32:24 -07:00
Stephen McQuay b7087adb78 reuse some slices 2013-09-07 19:13:12 -07:00
Stephen McQuay fb0e6d92d7 Sorted out extra load
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
Stephen McQuay 3e805d3da7 remove game from player struct 2013-09-04 00:08:43 -07:00
Stephen McQuay 64477f5e47 stray pointer conversion 2013-09-04 00:07:22 -07:00
Stephen McQuay 9bccf60abc make member a pointer for nil json 2013-09-04 00:05:38 -07:00
Stephen McQuay 33c08abbc5 forgot to git add 2013-09-03 23:35:42 -07:00