0d11b8a0ba
Added docs around MapLock, change visibility of methods
...
Removed unused global
2014-03-31 23:21:19 -07:00
81beee8b43
Put delete of game from controller in right place
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Added some debugging
2014-03-31 23:21:16 -07:00
c8efd34080
ignore new binary
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Create new bserv binary
Herein lie the following ideas:
- change package visibility of many things
- try to stash the globals into structs
- the code is far from correct; it merely compiles
2014-03-31 23:21:14 -07:00
9a4b76f610
Added io.Reader and io.Writer wrapper
...
This finalizes the work on getting the server to support multiple encodings for
players and spectators.
2014-03-13 00:12:21 -07:00
e6c7abc969
Implemented Fraser's suggestion
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Typically client offers supported encodings, then the server chooses the
optimal one.
2014-03-10 21:58:36 -07:00
f645c42eb3
Added encoding negociation step into protocol.
...
This is the first step involved in letting go clients talk gob to the game
server.
Still missing: actually use the client's prefered encoding
2014-03-10 00:05:25 -07:00
00373be3da
fixed misspelling
2014-03-10 00:03:51 -07:00
6fd4138740
added bw calcs
...
unfortunately there is an issue with how these are calculated, and they don't
decrease as things quiet down. Well, the bad numbers are their for your
consumption, and should Just Work TM when appropriate changes in
bitbucket.org/smcquay/bandwith land. And they will. But I'm tired now.
2014-03-03 22:56:26 -08:00
491d972a4b
added NewSpectator and NewPlayer funcs
2014-02-17 01:07:29 -08:00
5d9103f176
Pulled out common code from spectator and player
2014-02-17 00:42:52 -08:00
bc58ee9165
solved spectator disconnect issue
2014-01-29 22:12:26 -08:00
ff3f9a5137
changed the stats payload
...
As it turns out there are other citizens of this world, not just the botclient.
So I have properly labeled the payload with a type. This makes the web
front-end less breaky.
2014-01-23 23:00:45 -08:00
7bb5ae59b3
send the client calculated values for stats
2014-01-23 21:11:13 -08:00
c6c45ace51
cleaned up some logging
2014-01-23 21:09:27 -08:00
d3070ad501
send the client max points for the game
2014-01-22 22:14:22 -08:00
Fraser Graham
3fa53daadb
rewrite of the stats system
2014-01-16 00:02:59 -08:00
Fraser Graham
90b7731865
allow the control interface to specify game type
2014-01-15 22:16:06 -08:00
3bb710dd9c
point limit parametrized
2013-11-29 01:10:49 -07:00
Fraser Graham
c9f0fb08bb
removing unused field in boardstate
2013-11-16 23:16:12 -08:00
Fraser Graham
58c084c7ab
bandwidth reduction, filtering explosions and sending objects as [4]int
2013-11-16 23:13:03 -08:00
5a2651d0dd
allow object specification
2013-11-16 19:57:13 -08:00
50868809bd
revert me: default to allowing connecting players to start games
2013-11-14 00:18:46 -08:00
2e774285ba
quieted things down slightly (logging)
2013-11-13 23:47:42 -08:00
245c483f9e
added simple game stats
2013-11-13 23:45:02 -08:00
84ed6c9c32
added gameover packet
2013-11-13 22:24:54 -08:00
aabda1cc90
added config file support
2013-11-13 20:38:57 -08:00
Fraser Graham
c7d5e4be87
support setting heading in instructions
2013-11-11 21:36:11 -08:00
Fraser Graham
3f40fe4603
put point limit back to normal
2013-11-11 20:31:46 -08:00
Fraser Graham
9de2b51f46
fixed naming
2013-11-08 22:59:56 -08:00
Fraser Graham
570d8eea8e
get multibots working
2013-11-08 22:26:56 -08:00
Fraser Graham
e39a97089e
First pass of multibot support
2013-11-08 21:25:42 -08:00
49ff6af1f3
minor cleanup
...
- removed comment-disabled code
- reduced verbosity in protocol logging
2013-11-07 22:11:54 -08:00
caea45741f
Added ability to configure game at creation time
2013-11-07 22:11:54 -08:00
Fraser Graham
14f6c65e86
obstacle support
2013-10-25 22:30:15 -07:00
Fraser Graham
f9b18eb253
Convert to 32-bit to save space in the serialization
2013-10-19 00:00:51 -07:00
c074397c1f
bugfix for incorrect logic in game creation
2013-10-18 23:56:06 -07:00
Fraser Graham
c80acb478b
All sorts of fun stuff...
...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
d19b3f71fa
added ability to autovivify games in debug mode
2013-10-18 20:49:57 -07:00
56c965add7
some clean up
...
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
2a2f4f6f96
moved all negociation code into a single function
2013-09-28 12:37:23 -07:00
e33f2c0c4f
moved code out of awkward bots repo
2013-09-27 22:27:05 -07:00
472e2011b9
logging and infinite melee
2013-09-27 00:03:32 -07:00
13c0cd047b
use user-provided name in /game/list/ output
2013-09-26 21:51:57 -07:00
fb0e6d92d7
Sorted out extra load
...
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
b495b16065
refactor for bot
2013-09-03 23:26:40 -07:00
835303c53d
middle of refactor
2013-09-01 23:00:09 -07:00
0512bb7664
added test for out of order conf, found bug that needs fixing
2013-08-26 23:09:39 -07:00
1b29096479
pared down logging in favor of unittests
2013-08-26 23:02:41 -07:00
ccd5dc3961
moved negociation code to func
2013-08-21 07:53:34 -07:00