Commit Graph
60 Commits
Author SHA1 Message Date
Fraser Graham 72d5a1a64c stats stats stats stats 2014-01-16 00:13:02 -08:00
Fraser Graham 3fa53daadb rewrite of the stats system 2014-01-16 00:02:59 -08:00
Fraser Graham 90b7731865 allow the control interface to specify game type 2014-01-15 22:16:06 -08:00
Fraser Graham 9583de2ffa game types, deathmatch and melee 2014-01-15 21:41:40 -08:00
Fraser Graham 33aea792ed allow probes while repairing and scanning 2013-11-27 20:33:57 -08:00
Fraser Graham ffbd656bc7 stop firing 2013-11-27 08:55:51 -08:00
Fraser Graham 83f5d51bc4 min damage from collisions 2013-11-27 08:39:36 -08:00
Fraser Graham f6c8399699 changes to collision response and player to player collision 2013-11-26 22:35:09 -08:00
Fraser Graham 34b8ec045f start using new poly intersection against buildings 2013-11-26 21:41:21 -08:00
Fraser Graham b702afeb3a renaming rect to AABB 2013-11-24 14:26:40 -08:00
Fraser Graham 9ca442f10d stop sending all data to dead robots 2013-11-18 22:49:05 -08:00
Fraser Graham cacb8b547d :( compile code before committing Fraser 2013-11-17 08:23:11 -08:00
Fraser Graham 4c4c0d4e67 objects have HP now, only direct hits hurt them 2013-11-17 08:21:36 -08:00
Fraser Graham ae9d09596c prevent flipping between scan and repair for infinite awesomeness 2013-11-17 08:21:13 -08:00
Fraser Graham c9f0fb08bb removing unused field in boardstate 2013-11-16 23:16:12 -08:00
Fraser Graham 58c084c7ab bandwidth reduction, filtering explosions and sending objects as [4]int 2013-11-16 23:13:03 -08:00
Fraser Graham c7d5e4be87 support setting heading in instructions 2013-11-11 21:36:11 -08:00
Fraser Graham 3f40fe4603 put point limit back to normal 2013-11-11 20:31:46 -08:00
Fraser Graham d3c08a7953 move robot code into robot file 2013-11-09 19:52:40 -08:00
Fraser Graham 9de2b51f46 fixed naming 2013-11-08 22:59:56 -08:00
Fraser Graham 34f5d6876d Merge branch 'multibot'
Conflicts:
	game.go
2013-11-08 22:31:33 -08:00
Fraser Graham 570d8eea8e get multibots working 2013-11-08 22:26:56 -08:00
Fraser Graham e39a97089e First pass of multibot support 2013-11-08 21:25:42 -08:00
Fraser Graham caed5576f8 doh! I was right. 2013-11-08 20:04:09 -08:00
Fraser Graham 164c37e7d6 player messages 2013-11-07 22:10:18 -08:00
Fraser Graham 1b42a19393 active scanning 2013-11-07 21:34:54 -08:00
Fraser Graham 3d0eb16f91 game params 2013-11-07 21:00:15 -08:00
Fraser Graham b01654ec76 minor tweak to projectile scanning 2013-11-07 21:00:15 -08:00
Fraser Graham eabc1ebb41 probe result 2013-11-07 08:41:39 -08:00
Fraser Graham 829ba83f41 probes!!!! (not anal) 2013-11-06 23:26:29 -08:00
Fraser Graham d2ae3c11d8 alert the robot if it's been hit 2013-11-06 23:06:51 -08:00
Fraser Graham 082b737805 first pass at repair mode 2013-11-06 22:50:59 -08:00
Fraser Graham cfd3d91942 filter projectiles and objects by scanners 2013-11-06 22:21:18 -08:00
Fraser Graham e562e2fefb players can now set target speed in bot code 2013-11-06 21:24:10 -08:00
Fraser Graham cd9bb45ddc sort the all bots list 2013-11-06 21:12:19 -08:00
Fraser Graham 855b8518b8 weapon stats are now set via robot 2013-11-06 21:07:31 -08:00
Fraser Graham dfb3dba4f4 proper player collision and direct hit capability 2013-11-06 20:47:40 -08:00
Fraser Graham 545b68d1d7 projectiles should have their own ID 2013-11-06 20:32:56 -08:00
Fraser Graham bad900997f add -timescale to command line to speed up or slow down time on server, try 0.1 - 2.0 range for fun 2013-11-06 20:10:22 -08:00
Fraser Graham 43b68f27f8 remove some unused data from payload 2013-11-06 20:09:45 -08:00
Fraser Graham 6ff9606367 objects generate entirely inside world 2013-11-06 19:58:16 -08:00
Fraser Graham c8913c563e I may have fixed some collision issues (badly) 2013-11-05 23:21:41 -08:00
Fraser Graham 1498414357 tweaks in support of better rendering 2013-10-28 23:35:00 -07:00
Fraser Graham a4b539e79d accurate collition positioning 2013-10-28 21:52:06 -07:00
Fraser Graham 235fc1ce6f fixed projectile explosions pos 2013-10-28 07:54:49 -07:00
Fraser Graham 5c77e373c3 scanners for projectiles 2013-10-25 22:51:41 -07:00
Fraser Graham 14f6c65e86 obstacle support 2013-10-25 22:30:15 -07:00
Fraser Graham de68ec2e7b Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
2013-10-24 20:13:21 -07:00
Fraser Graham cc248dc2fe adding a listing of all bot id's and health to each payload 2013-10-24 06:26:54 -07:00
Fraser Graham 71f7a262ba enabled player collisions 2013-10-21 09:28:50 -07:00
Fraser Graham c910902d38 collision work 2013-10-21 07:49:56 -07:00
Fraser Graham 200afffa7f moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
2013-10-20 21:15:23 -07:00
Fraser Graham 776a7eee98 split splosions and projectiles into separate files 2013-10-20 20:54:19 -07:00
Fraser Graham 541e213c66 adding a sample JSON packet for reference 2013-10-19 21:05:38 -07:00
Fraser Graham fd13cb318a removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
Fraser Graham f9b18eb253 Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
Fraser Graham c80acb478b All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
Fraser Graham 2edc7c61af fixing bug where heading can be 0 2013-10-18 20:40:09 -07:00
Fraser Graham e02c5f89fb make projectiles arrive at their destination regardless of tick time 2013-10-18 20:39:53 -07:00
Fraser Graham 92a2040d70 Adding collisions and acceleration. Fixing splosions and projectiles. 2013-09-27 01:30:26 -07:00