Commit Graph

209 Commits

Author SHA1 Message Date
7818a64756 enable static asset serving
- It changes behavior depending on if STATIC is set.
- will need to run $(go generate ./...) before compiles will work
2015-08-26 23:16:12 -07:00
6797c134d1 first wave of static assets 2015-08-26 23:15:53 -07:00
77f9f8033b added ace editor 2015-08-26 23:14:54 -07:00
4b5c214f95 added jquery 2015-08-26 23:14:26 -07:00
15d41be35a added bootstrap 2015-08-26 23:14:13 -07:00
5cac75b638 Made info url more useful (start and uptime) 2015-08-26 22:25:38 -07:00
b5cac7c02a placed REST api behind /api/v0/ 2015-08-26 22:18:48 -07:00
af926d7f3a renamed botserv -> hbd 2015-08-26 22:17:28 -07:00
446eba5209 vantiy urls
I've moved remote to https://s.mcquay.me/hackerbots/ and stood up routes for go
get on the hackerbots repos. I had to update the imports for this to take
effect.
2015-04-30 23:07:21 -07:00
d00e2a8df8 some go fmt 2014-11-24 14:42:38 -08:00
f86bacbd69 Used the idg.Generator from github 2014-11-24 14:42:11 -08:00
3eb76009ad moved http routes out of the server main() 2014-11-24 14:32:27 -08:00
Stephen McQuay
b15f010073 updated import paths for go tools repo
See golang.org/s/go14subrepo for background.
2014-11-11 21:28:43 -08:00
Fraser Graham
b05e17709c changes to how acceleration works 2014-05-12 22:36:14 -07:00
Fraser Graham
af418f1e6f Fixing reversing and wall collisions 2014-05-12 22:36:03 -07:00
06ce7eefc8 Removed dependance on os/user
This was done to make cross-compiling work again
2014-05-11 21:49:18 -07:00
c9dfa27320 Add support for fixed object geometry
also updated config file
2014-05-11 21:49:06 -07:00
961cf5d7da Make obstacles know how to minify themselves
including a fix for using pointers instead of values.
2014-05-11 21:48:47 -07:00
8f7ef5aa1a float32 -> float64 2014-04-26 15:36:04 -07:00
db28bfea11 Renamed obstacle -> obstacle count 2014-04-26 15:32:14 -07:00
2a9c178ebb go fmt 2014-04-26 15:24:20 -07:00
bd1d861971 fix for bug involving probe order 2014-04-26 15:15:14 -07:00
Fraser Graham
ba700ba633 bah humbug 2014-04-26 16:13:31 -06:00
39b8a9e5d7 allow gob spectators to send back Instruction maps 2014-04-26 13:25:30 -07:00
Fraser Graham
ab3586e5aa Fixing the robot through building bug 2014-04-26 13:26:33 -06:00
6da0bfac7a Renamed config file, added sample
did this to allow for other configs in our namespace.
2014-04-26 10:25:23 -07:00
fd53d3e51e don't rename package without need. 2014-04-23 14:54:39 -07:00
72d0843ff8 Renamed package/directory 2014-04-23 14:28:13 -07:00
9e1cd272f7 Fixed warnings generated by go vet 2014-04-14 00:39:42 -07:00
faacfe7fd9 First pass at documentations. 2014-04-14 00:26:41 -07:00
0cf0957d73 More documentations. 2014-04-13 22:54:48 -07:00
996f6c02da Changed executable name back to botserv 2014-04-13 19:51:26 -07:00
6e9a6d6af1 support for botclient refactor 2014-04-08 23:45:07 -07:00
752cec48f3 Removed unecessary tiredness vulgarity 2014-04-07 23:27:34 -07:00
a956162205 Plumbed Delta and the IdGenerator back through 2014-03-31 23:21:20 -07:00
8b52f93ca5 Don't automatically do concurrency for users
http://talks.golang.org/2013/bestpractices.slide#25
2014-03-31 23:21:20 -07:00
0d11b8a0ba Added docs around MapLock, change visibility of methods
Removed unused global
2014-03-31 23:21:19 -07:00
e185365e2d moved MapLock to control 2014-03-31 23:21:19 -07:00
e02d220026 Fixed gob issue 2014-03-31 23:21:19 -07:00
2fd97a7092 Removed extra variables 2014-03-31 23:21:18 -07:00
a3fa670c3d Fixed scoping issue
The bug here was that when you would try to start a game it would still be nil
after the block where g was redefined. Just me being sloppy.
2014-03-31 23:21:18 -07:00
330e72c21f Fixed unittests 2014-03-31 23:21:18 -07:00
81beee8b43 Put delete of game from controller in right place
Added some debugging
2014-03-31 23:21:16 -07:00
c8efd34080 ignore new binary
Create new bserv binary

Herein lie the following ideas:

- change package visibility of many things
- try to stash the globals into structs
- the code is far from correct; it merely compiles
2014-03-31 23:21:14 -07:00
62222a9ad9 Removed a development json file 2014-03-18 22:34:21 -07:00
9a4b76f610 Added io.Reader and io.Writer wrapper
This finalizes the work on getting the server to support multiple encodings for
players and spectators.
2014-03-13 00:12:21 -07:00
e6c7abc969 Implemented Fraser's suggestion
Typically client offers supported encodings, then the server chooses the
optimal one.
2014-03-10 21:58:36 -07:00
f645c42eb3 Added encoding negociation step into protocol.
This is the first step involved in letting go clients talk gob to the game
server.

Still missing: actually use the client's prefered encoding
2014-03-10 00:05:25 -07:00
00373be3da fixed misspelling 2014-03-10 00:03:51 -07:00
240492520e I was passing around a member variable.
I just realized that there is no need to pass around a slice to something to
which protoTalker already has access.
2014-03-09 21:53:55 -07:00