Stephen McQuay
7818a64756
enable static asset serving
...
- It changes behavior depending on if STATIC is set.
- will need to run $(go generate ./...) before compiles will work
7 years ago
Stephen McQuay
6797c134d1
first wave of static assets
7 years ago
Stephen McQuay
77f9f8033b
added ace editor
7 years ago
Stephen McQuay
4b5c214f95
added jquery
7 years ago
Stephen McQuay
15d41be35a
added bootstrap
7 years ago
Stephen McQuay
5cac75b638
Made info url more useful (start and uptime)
7 years ago
Stephen McQuay
b5cac7c02a
placed REST api behind /api/v0/
7 years ago
Stephen McQuay
af926d7f3a
renamed botserv -> hbd
7 years ago
Stephen McQuay
446eba5209
vantiy urls
...
I've moved remote to https://s.mcquay.me/hackerbots/ and stood up routes for go
get on the hackerbots repos. I had to update the imports for this to take
effect.
7 years ago
Stephen McQuay
d00e2a8df8
some go fmt
8 years ago
Stephen McQuay
f86bacbd69
Used the idg.Generator from github
8 years ago
Stephen McQuay
3eb76009ad
moved http routes out of the server main()
8 years ago
Stephen McQuay
b15f010073
updated import paths for go tools repo
...
See golang.org/s/go14subrepo for background.
8 years ago
Fraser Graham
b05e17709c
changes to how acceleration works
8 years ago
Fraser Graham
af418f1e6f
Fixing reversing and wall collisions
8 years ago
Stephen McQuay
06ce7eefc8
Removed dependance on os/user
...
This was done to make cross-compiling work again
8 years ago
Stephen McQuay
c9dfa27320
Add support for fixed object geometry
...
also updated config file
8 years ago
Stephen McQuay
961cf5d7da
Make obstacles know how to minify themselves
...
including a fix for using pointers instead of values.
8 years ago
Stephen McQuay
8f7ef5aa1a
float32 -> float64
8 years ago
Stephen McQuay
db28bfea11
Renamed obstacle -> obstacle count
8 years ago
Stephen McQuay
2a9c178ebb
go fmt
8 years ago
Stephen McQuay
bd1d861971
fix for bug involving probe order
8 years ago
Fraser Graham
ba700ba633
bah humbug
8 years ago
Stephen McQuay
39b8a9e5d7
allow gob spectators to send back Instruction maps
8 years ago
Fraser Graham
ab3586e5aa
Fixing the robot through building bug
8 years ago
Stephen McQuay
6da0bfac7a
Renamed config file, added sample
...
did this to allow for other configs in our namespace.
8 years ago
Stephen McQuay
fd53d3e51e
don't rename package without need.
8 years ago
Stephen McQuay
72d0843ff8
Renamed package/directory
8 years ago
Stephen McQuay
9e1cd272f7
Fixed warnings generated by go vet
8 years ago
Stephen McQuay
faacfe7fd9
First pass at documentations.
8 years ago
Stephen McQuay
0cf0957d73
More documentations.
8 years ago
Stephen McQuay
996f6c02da
Changed executable name back to botserv
8 years ago
Stephen McQuay
6e9a6d6af1
support for botclient refactor
8 years ago
Stephen McQuay
752cec48f3
Removed unecessary tiredness vulgarity
8 years ago
Stephen McQuay
a956162205
Plumbed Delta and the IdGenerator back through
8 years ago
Stephen McQuay
8b52f93ca5
Don't automatically do concurrency for users
...
http://talks.golang.org/2013/bestpractices.slide#25
8 years ago
Stephen McQuay
0d11b8a0ba
Added docs around MapLock, change visibility of methods
...
Removed unused global
8 years ago
Stephen McQuay
e185365e2d
moved MapLock to control
8 years ago
Stephen McQuay
e02d220026
Fixed gob issue
8 years ago
Stephen McQuay
2fd97a7092
Removed extra variables
8 years ago
Stephen McQuay
a3fa670c3d
Fixed scoping issue
...
The bug here was that when you would try to start a game it would still be nil
after the block where g was redefined. Just me being sloppy.
8 years ago
Stephen McQuay
330e72c21f
Fixed unittests
8 years ago
Stephen McQuay
81beee8b43
Put delete of game from controller in right place
...
Added some debugging
8 years ago
Stephen McQuay
c8efd34080
ignore new binary
...
Create new bserv binary
Herein lie the following ideas:
- change package visibility of many things
- try to stash the globals into structs
- the code is far from correct; it merely compiles
8 years ago
Stephen McQuay
62222a9ad9
Removed a development json file
9 years ago
Stephen McQuay
9a4b76f610
Added io.Reader and io.Writer wrapper
...
This finalizes the work on getting the server to support multiple encodings for
players and spectators.
9 years ago
Stephen McQuay
e6c7abc969
Implemented Fraser's suggestion
...
Typically client offers supported encodings, then the server chooses the
optimal one.
9 years ago
Stephen McQuay
f645c42eb3
Added encoding negociation step into protocol.
...
This is the first step involved in letting go clients talk gob to the game
server.
Still missing: actually use the client's prefered encoding
9 years ago
Stephen McQuay
00373be3da
fixed misspelling
9 years ago
Stephen McQuay
240492520e
I was passing around a member variable.
...
I just realized that there is no need to pass around a slice to something to
which protoTalker already has access.
9 years ago