changes to how acceleration works
This commit is contained in:
parent
af418f1e6f
commit
b05e17709c
19
robot.go
19
robot.go
@ -15,7 +15,7 @@ type Robot struct {
|
||||
Name string `json:"name"`
|
||||
Message string `json:"-"`
|
||||
Stats Stats `json:"-"`
|
||||
TargetSpeed float64 `json:"-"`
|
||||
TargetSpeed float64 `json:"target_speed"`
|
||||
Speed float64 `json:"speed"`
|
||||
Health int `json:"health"`
|
||||
RepairCounter float64 `json:"repair"`
|
||||
@ -136,11 +136,11 @@ func DeriveStats(request StatsRequest) Stats {
|
||||
s.Hp = int((float64(request.Hp) / 100.0 * (hp_max - hp_min)) + hp_min)
|
||||
|
||||
speed_min := 40.0
|
||||
speed_max := 200.0
|
||||
speed_max := 250.0
|
||||
s.Speed = float64(request.Speed)/100.0*(speed_max-speed_min) + speed_min
|
||||
|
||||
accel_min := 20.0
|
||||
accel_max := 200.0
|
||||
accel_max := 100.0
|
||||
s.Acceleration = ((float64(request.Acceleration) / 100.0) * (accel_max - accel_min)) + accel_min
|
||||
|
||||
wep_rad_min := 5.0
|
||||
@ -276,13 +276,13 @@ func (r *Robot) Tick(g *Game) {
|
||||
r.TargetSpeed = r.Stats.Speed
|
||||
}
|
||||
|
||||
if r.TargetSpeed < -1.0*r.Stats.Speed {
|
||||
r.TargetSpeed = -1.0 * r.Stats.Speed
|
||||
if r.TargetSpeed < -0.25 * r.Stats.Speed {
|
||||
r.TargetSpeed = -0.25 * r.Stats.Speed
|
||||
}
|
||||
|
||||
// Are we speeding up or slowing down?
|
||||
increase := true
|
||||
if float32(math.Abs(float64(r.Speed-r.TargetSpeed))) > v.Epsilon {
|
||||
if r.Speed - r.TargetSpeed > v.Epsilon {
|
||||
increase = false
|
||||
}
|
||||
|
||||
@ -293,17 +293,12 @@ func (r *Robot) Tick(g *Game) {
|
||||
r.Speed = r.TargetSpeed
|
||||
}
|
||||
} else {
|
||||
r.Speed -= (r.Stats.Acceleration * r.Delta)
|
||||
r.Speed -= (r.Stats.Acceleration * 8 * r.Delta)
|
||||
|
||||
// Dont go too far
|
||||
if r.Speed < r.TargetSpeed {
|
||||
r.Speed = r.TargetSpeed
|
||||
}
|
||||
|
||||
// Cap reverse at 1/4 top speed
|
||||
if r.Speed < (-0.25 * r.Stats.Speed) {
|
||||
r.Speed = (-0.25 * r.Stats.Speed)
|
||||
}
|
||||
}
|
||||
|
||||
// Adjust Heading
|
||||
|
Loading…
Reference in New Issue
Block a user