75 Commits (752cec48f342667b75143a2b3138ed31b5312234)

Author SHA1 Message Date
  Stephen McQuay 752cec48f3 Removed unecessary tiredness vulgarity 6 years ago
  Stephen McQuay e185365e2d moved MapLock to control 6 years ago
  Stephen McQuay 2fd97a7092 Removed extra variables 6 years ago
  Stephen McQuay 81beee8b43 Put delete of game from controller in right place 6 years ago
  Stephen McQuay c8efd34080 ignore new binary 6 years ago
  Stephen McQuay 0959be2df2 updated for changes in bandwidth 6 years ago
  Stephen McQuay 6fd4138740 added bw calcs 6 years ago
  Stephen McQuay bc58ee9165 solved spectator disconnect issue 7 years ago
  Stephen McQuay c6c45ace51 cleaned up some logging 7 years ago
  Stephen McQuay d3070ad501 send the client max points for the game 7 years ago
  Stephen McQuay 7971198c17 Fixed collision detection in probes 7 years ago
  Fraser Graham 72d5a1a64c stats stats stats stats 7 years ago
  Fraser Graham 3fa53daadb rewrite of the stats system 7 years ago
  Fraser Graham 90b7731865 allow the control interface to specify game type 7 years ago
  Fraser Graham 9583de2ffa game types, deathmatch and melee 7 years ago
  Stephen McQuay 3bb710dd9c point limit parametrized 7 years ago
  Fraser Graham 9ca442f10d stop sending all data to dead robots 7 years ago
  Stephen McQuay 4eb849a63f fixed resetart error vis-a-vis obstacles 7 years ago
  Fraser Graham 58c084c7ab bandwidth reduction, filtering explosions and sending objects as [4]int 7 years ago
  Stephen McQuay 5a2651d0dd allow object specification 7 years ago
  Stephen McQuay 245c483f9e added simple game stats 7 years ago
  Stephen McQuay 84ed6c9c32 added gameover packet 7 years ago
  Stephen McQuay aabda1cc90 added config file support 7 years ago
  Stephen McQuay 674cda293f renamed function to match go convention 7 years ago
  Fraser Graham 570d8eea8e get multibots working 7 years ago
  Fraser Graham e39a97089e First pass of multibot support 7 years ago
  Fraser Graham caed5576f8 doh! I was right. 7 years ago
  Stephen McQuay 49ff6af1f3 minor cleanup 7 years ago
  Stephen McQuay caea45741f Added ability to configure game at creation time 7 years ago
  Fraser Graham 164c37e7d6 player messages 7 years ago
  Fraser Graham 1b42a19393 active scanning 7 years ago
  Fraser Graham 3d0eb16f91 game params 7 years ago
  Fraser Graham cfd3d91942 filter projectiles and objects by scanners 7 years ago
  Fraser Graham cd9bb45ddc sort the all bots list 7 years ago
  Fraser Graham 43b68f27f8 remove some unused data from payload 7 years ago
  Fraser Graham 1498414357 tweaks in support of better rendering 7 years ago
  Fraser Graham 14f6c65e86 obstacle support 7 years ago
  Fraser Graham de68ec2e7b Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots. 7 years ago
  Fraser Graham cc248dc2fe adding a listing of all bot id's and health to each payload 7 years ago
  Fraser Graham 200afffa7f moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality. 7 years ago
  Fraser Graham 776a7eee98 split splosions and projectiles into separate files 7 years ago
  Fraser Graham fd13cb318a removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 7 years ago
  Fraser Graham f9b18eb253 Convert to 32-bit to save space in the serialization 7 years ago
  Stephen McQuay c074397c1f bugfix for incorrect logic in game creation 7 years ago
  Fraser Graham c80acb478b All sorts of fun stuff... 7 years ago
  Stephen McQuay d19b3f71fa added ability to autovivify games in debug mode 7 years ago
  Fraser Graham e02c5f89fb make projectiles arrive at their destination regardless of tick time 7 years ago
  Stephen McQuay 158c7d90d8 fixed tick bombs 7 years ago
  Stephen McQuay 83da3961cd infinite melee!! 7 years ago
  Stephen McQuay 56c965add7 some clean up 7 years ago