Stephen McQuay
752cec48f3
Removed unecessary tiredness vulgarity
6 years ago
Stephen McQuay
e185365e2d
moved MapLock to control
6 years ago
Stephen McQuay
2fd97a7092
Removed extra variables
6 years ago
Stephen McQuay
81beee8b43
Put delete of game from controller in right place
Added some debugging
6 years ago
Stephen McQuay
c8efd34080
ignore new binary
Create new bserv binary
Herein lie the following ideas:
- change package visibility of many things
- try to stash the globals into structs
- the code is far from correct; it merely compiles
6 years ago
Stephen McQuay
0959be2df2
updated for changes in bandwidth
6 years ago
Stephen McQuay
6fd4138740
added bw calcs
unfortunately there is an issue with how these are calculated, and they don't
decrease as things quiet down. Well, the bad numbers are their for your
consumption, and should Just Work TM when appropriate changes in
bitbucket.org/smcquay/bandwith land. And they will. But I'm tired now.
6 years ago
Stephen McQuay
bc58ee9165
solved spectator disconnect issue
7 years ago
Stephen McQuay
c6c45ace51
cleaned up some logging
7 years ago
Stephen McQuay
d3070ad501
send the client max points for the game
7 years ago
Stephen McQuay
7971198c17
Fixed collision detection in probes
This was a problem before when the probe hit an object that was further than
another object first. Now we traverse all objects all the time to find the
closest one. \o/
7 years ago
Fraser Graham
72d5a1a64c
stats stats stats stats
7 years ago
Fraser Graham
3fa53daadb
rewrite of the stats system
7 years ago
Fraser Graham
90b7731865
allow the control interface to specify game type
7 years ago
Fraser Graham
9583de2ffa
game types, deathmatch and melee
7 years ago
Stephen McQuay
3bb710dd9c
point limit parametrized
7 years ago
Fraser Graham
9ca442f10d
stop sending all data to dead robots
7 years ago
Stephen McQuay
4eb849a63f
fixed resetart error vis-a-vis obstacles
7 years ago
Fraser Graham
58c084c7ab
bandwidth reduction, filtering explosions and sending objects as [4]int
7 years ago
Stephen McQuay
5a2651d0dd
allow object specification
7 years ago
Stephen McQuay
245c483f9e
added simple game stats
7 years ago
Stephen McQuay
84ed6c9c32
added gameover packet
7 years ago
Stephen McQuay
aabda1cc90
added config file support
7 years ago
Stephen McQuay
674cda293f
renamed function to match go convention
7 years ago
Fraser Graham
570d8eea8e
get multibots working
7 years ago
Fraser Graham
e39a97089e
First pass of multibot support
7 years ago
Fraser Graham
caed5576f8
doh! I was right.
7 years ago
Stephen McQuay
49ff6af1f3
minor cleanup
- removed comment-disabled code
- reduced verbosity in protocol logging
7 years ago
Stephen McQuay
caea45741f
Added ability to configure game at creation time
7 years ago
Fraser Graham
164c37e7d6
player messages
7 years ago
Fraser Graham
1b42a19393
active scanning
7 years ago
Fraser Graham
3d0eb16f91
game params
7 years ago
Fraser Graham
cfd3d91942
filter projectiles and objects by scanners
7 years ago
Fraser Graham
cd9bb45ddc
sort the all bots list
7 years ago
Fraser Graham
43b68f27f8
remove some unused data from payload
7 years ago
Fraser Graham
1498414357
tweaks in support of better rendering
7 years ago
Fraser Graham
14f6c65e86
obstacle support
7 years ago
Fraser Graham
de68ec2e7b
Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
7 years ago
Fraser Graham
cc248dc2fe
adding a listing of all bot id's and health to each payload
7 years ago
Fraser Graham
200afffa7f
moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
7 years ago
Fraser Graham
776a7eee98
split splosions and projectiles into separate files
7 years ago
Fraser Graham
fd13cb318a
removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die
7 years ago
Fraser Graham
f9b18eb253
Convert to 32-bit to save space in the serialization
7 years ago
Stephen McQuay
c074397c1f
bugfix for incorrect logic in game creation
7 years ago
Fraser Graham
c80acb478b
All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
7 years ago
Stephen McQuay
d19b3f71fa
added ability to autovivify games in debug mode
7 years ago
Fraser Graham
e02c5f89fb
make projectiles arrive at their destination regardless of tick time
7 years ago
Stephen McQuay
158c7d90d8
fixed tick bombs
7 years ago
Stephen McQuay
83da3961cd
infinite melee!!
7 years ago
Stephen McQuay
56c965add7
some clean up
Mainly adding some comments, and some function renaming
7 years ago