Commit Graph

70 Commits

Author SHA1 Message Date
Stephen McQuay 0959be2df2 updated for changes in bandwidth 2014-03-08 18:27:48 -08:00
Stephen McQuay 6fd4138740 added bw calcs
unfortunately there is an issue with how these are calculated, and they don't
decrease as things quiet down. Well, the bad numbers are their for your
consumption, and should Just Work TM when appropriate changes in
bitbucket.org/smcquay/bandwith land. And they will. But I'm tired now.
2014-03-03 22:56:26 -08:00
Stephen McQuay bc58ee9165 solved spectator disconnect issue 2014-01-29 22:12:26 -08:00
Stephen McQuay c6c45ace51 cleaned up some logging 2014-01-23 21:09:27 -08:00
Stephen McQuay d3070ad501 send the client max points for the game 2014-01-22 22:14:22 -08:00
Stephen McQuay 7971198c17 Fixed collision detection in probes
This was a problem before when the probe hit an object that was further than
another object first. Now we traverse all objects all the time to find the
closest one. \o/
2014-01-16 00:56:35 -08:00
Fraser Graham 72d5a1a64c stats stats stats stats 2014-01-16 00:13:02 -08:00
Fraser Graham 3fa53daadb rewrite of the stats system 2014-01-16 00:02:59 -08:00
Fraser Graham 90b7731865 allow the control interface to specify game type 2014-01-15 22:16:06 -08:00
Fraser Graham 9583de2ffa game types, deathmatch and melee 2014-01-15 21:41:40 -08:00
Stephen McQuay 3bb710dd9c point limit parametrized 2013-11-29 01:10:49 -07:00
Fraser Graham 9ca442f10d stop sending all data to dead robots 2013-11-18 22:49:05 -08:00
Stephen McQuay 4eb849a63f fixed resetart error vis-a-vis obstacles 2013-11-18 08:52:59 -08:00
Fraser Graham 58c084c7ab bandwidth reduction, filtering explosions and sending objects as [4]int 2013-11-16 23:13:03 -08:00
Stephen McQuay 5a2651d0dd allow object specification 2013-11-16 19:57:13 -08:00
Stephen McQuay 245c483f9e added simple game stats 2013-11-13 23:45:02 -08:00
Stephen McQuay 84ed6c9c32 added gameover packet 2013-11-13 22:24:54 -08:00
Stephen McQuay aabda1cc90 added config file support 2013-11-13 20:38:57 -08:00
Stephen McQuay 674cda293f renamed function to match go convention 2013-11-09 22:05:37 -08:00
Fraser Graham 570d8eea8e get multibots working 2013-11-08 22:26:56 -08:00
Fraser Graham e39a97089e First pass of multibot support 2013-11-08 21:25:42 -08:00
Stephen McQuay 49ff6af1f3 minor cleanup
- removed comment-disabled code
- reduced verbosity in protocol logging
2013-11-07 22:11:54 -08:00
Stephen McQuay caea45741f Added ability to configure game at creation time 2013-11-07 22:11:54 -08:00
Fraser Graham 164c37e7d6 player messages 2013-11-07 22:10:18 -08:00
Fraser Graham 1b42a19393 active scanning 2013-11-07 21:34:54 -08:00
Fraser Graham 3d0eb16f91 game params 2013-11-07 21:00:15 -08:00
Fraser Graham cfd3d91942 filter projectiles and objects by scanners 2013-11-06 22:21:18 -08:00
Fraser Graham cd9bb45ddc sort the all bots list 2013-11-06 21:12:19 -08:00
Fraser Graham 43b68f27f8 remove some unused data from payload 2013-11-06 20:09:45 -08:00
Fraser Graham 1498414357 tweaks in support of better rendering 2013-10-28 23:35:00 -07:00
Fraser Graham 14f6c65e86 obstacle support 2013-10-25 22:30:15 -07:00
Fraser Graham de68ec2e7b Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
2013-10-24 20:13:21 -07:00
Fraser Graham cc248dc2fe adding a listing of all bot id's and health to each payload 2013-10-24 06:26:54 -07:00
Fraser Graham 200afffa7f moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
2013-10-20 21:15:23 -07:00
Fraser Graham 776a7eee98 split splosions and projectiles into separate files 2013-10-20 20:54:19 -07:00
Fraser Graham fd13cb318a removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
Fraser Graham f9b18eb253 Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
Stephen McQuay c074397c1f bugfix for incorrect logic in game creation 2013-10-18 23:56:06 -07:00
Fraser Graham c80acb478b All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
Stephen McQuay d19b3f71fa added ability to autovivify games in debug mode 2013-10-18 20:49:57 -07:00
Fraser Graham e02c5f89fb make projectiles arrive at their destination regardless of tick time 2013-10-18 20:39:53 -07:00
Stephen McQuay 158c7d90d8 fixed tick bombs 2013-10-01 21:37:53 -07:00
Stephen McQuay 83da3961cd infinite melee!! 2013-09-28 13:19:44 -07:00
Stephen McQuay 56c965add7 some clean up
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
Stephen McQuay 2a2f4f6f96 moved all negociation code into a single function 2013-09-28 12:37:23 -07:00
Stephen McQuay b142845b5c moved move out of vector lib 2013-09-28 09:44:47 -07:00
Stephen McQuay e33f2c0c4f moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
Fraser Graham 92a2040d70 Adding collisions and acceleration. Fixing splosions and projectiles. 2013-09-27 01:30:26 -07:00
Stephen McQuay 472e2011b9 logging and infinite melee 2013-09-27 00:03:32 -07:00
Stephen McQuay f8378cf89b Got game working again
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00