Commit Graph

62 Commits

Author SHA1 Message Date
Fraser Graham
90b7731865 allow the control interface to specify game type 2014-01-15 22:16:06 -08:00
Fraser Graham
9583de2ffa game types, deathmatch and melee 2014-01-15 21:41:40 -08:00
3bb710dd9c point limit parametrized 2013-11-29 01:10:49 -07:00
Fraser Graham
9ca442f10d stop sending all data to dead robots 2013-11-18 22:49:05 -08:00
4eb849a63f fixed resetart error vis-a-vis obstacles 2013-11-18 08:52:59 -08:00
Fraser Graham
58c084c7ab bandwidth reduction, filtering explosions and sending objects as [4]int 2013-11-16 23:13:03 -08:00
5a2651d0dd allow object specification 2013-11-16 19:57:13 -08:00
245c483f9e added simple game stats 2013-11-13 23:45:02 -08:00
84ed6c9c32 added gameover packet 2013-11-13 22:24:54 -08:00
aabda1cc90 added config file support 2013-11-13 20:38:57 -08:00
674cda293f renamed function to match go convention 2013-11-09 22:05:37 -08:00
Fraser Graham
570d8eea8e get multibots working 2013-11-08 22:26:56 -08:00
Fraser Graham
e39a97089e First pass of multibot support 2013-11-08 21:25:42 -08:00
49ff6af1f3 minor cleanup
- removed comment-disabled code
- reduced verbosity in protocol logging
2013-11-07 22:11:54 -08:00
caea45741f Added ability to configure game at creation time 2013-11-07 22:11:54 -08:00
Fraser Graham
164c37e7d6 player messages 2013-11-07 22:10:18 -08:00
Fraser Graham
1b42a19393 active scanning 2013-11-07 21:34:54 -08:00
Fraser Graham
3d0eb16f91 game params 2013-11-07 21:00:15 -08:00
Fraser Graham
cfd3d91942 filter projectiles and objects by scanners 2013-11-06 22:21:18 -08:00
Fraser Graham
cd9bb45ddc sort the all bots list 2013-11-06 21:12:19 -08:00
Fraser Graham
43b68f27f8 remove some unused data from payload 2013-11-06 20:09:45 -08:00
Fraser Graham
1498414357 tweaks in support of better rendering 2013-10-28 23:35:00 -07:00
Fraser Graham
14f6c65e86 obstacle support 2013-10-25 22:30:15 -07:00
Fraser Graham
de68ec2e7b Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
2013-10-24 20:13:21 -07:00
Fraser Graham
cc248dc2fe adding a listing of all bot id's and health to each payload 2013-10-24 06:26:54 -07:00
Fraser Graham
200afffa7f moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
2013-10-20 21:15:23 -07:00
Fraser Graham
776a7eee98 split splosions and projectiles into separate files 2013-10-20 20:54:19 -07:00
Fraser Graham
fd13cb318a removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
Fraser Graham
f9b18eb253 Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
c074397c1f bugfix for incorrect logic in game creation 2013-10-18 23:56:06 -07:00
Fraser Graham
c80acb478b All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
d19b3f71fa added ability to autovivify games in debug mode 2013-10-18 20:49:57 -07:00
Fraser Graham
e02c5f89fb make projectiles arrive at their destination regardless of tick time 2013-10-18 20:39:53 -07:00
158c7d90d8 fixed tick bombs 2013-10-01 21:37:53 -07:00
83da3961cd infinite melee!! 2013-09-28 13:19:44 -07:00
56c965add7 some clean up
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
2a2f4f6f96 moved all negociation code into a single function 2013-09-28 12:37:23 -07:00
b142845b5c moved move out of vector lib 2013-09-28 09:44:47 -07:00
e33f2c0c4f moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
Fraser Graham
92a2040d70 Adding collisions and acceleration. Fixing splosions and projectiles. 2013-09-27 01:30:26 -07:00
472e2011b9 logging and infinite melee 2013-09-27 00:03:32 -07:00
f8378cf89b Got game working again
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
f175e45c63 added simple, non-leaking game stop url 2013-09-08 09:32:24 -07:00
b7087adb78 reuse some slices 2013-09-07 19:13:12 -07:00
bf853880ca go fmt 2013-09-07 19:12:46 -07:00
45cc67a5f1 make it simple to track last time 2013-09-05 23:31:13 -07:00
1ca4679b04 embedded the mutex into the games global (one fewer global) 2013-09-05 18:14:41 -07:00
c6b480fa1e removed goroutine leak 2013-09-04 23:36:45 -07:00
fb0e6d92d7 Sorted out extra load
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
3e805d3da7 remove game from player struct 2013-09-04 00:08:43 -07:00