Commit Graph

37 Commits

Author SHA1 Message Date
Stephen McQuay 7bb5ae59b3 send the client calculated values for stats 2014-01-23 21:11:13 -08:00
Stephen McQuay c6c45ace51 cleaned up some logging 2014-01-23 21:09:27 -08:00
Stephen McQuay d3070ad501 send the client max points for the game 2014-01-22 22:14:22 -08:00
Fraser Graham 3fa53daadb rewrite of the stats system 2014-01-16 00:02:59 -08:00
Fraser Graham 90b7731865 allow the control interface to specify game type 2014-01-15 22:16:06 -08:00
Stephen McQuay 3bb710dd9c point limit parametrized 2013-11-29 01:10:49 -07:00
Fraser Graham c9f0fb08bb removing unused field in boardstate 2013-11-16 23:16:12 -08:00
Fraser Graham 58c084c7ab bandwidth reduction, filtering explosions and sending objects as [4]int 2013-11-16 23:13:03 -08:00
Stephen McQuay 5a2651d0dd allow object specification 2013-11-16 19:57:13 -08:00
Stephen McQuay 50868809bd revert me: default to allowing connecting players to start games 2013-11-14 00:18:46 -08:00
Stephen McQuay 2e774285ba quieted things down slightly (logging) 2013-11-13 23:47:42 -08:00
Stephen McQuay 245c483f9e added simple game stats 2013-11-13 23:45:02 -08:00
Stephen McQuay 84ed6c9c32 added gameover packet 2013-11-13 22:24:54 -08:00
Stephen McQuay aabda1cc90 added config file support 2013-11-13 20:38:57 -08:00
Fraser Graham c7d5e4be87 support setting heading in instructions 2013-11-11 21:36:11 -08:00
Fraser Graham 3f40fe4603 put point limit back to normal 2013-11-11 20:31:46 -08:00
Fraser Graham 9de2b51f46 fixed naming 2013-11-08 22:59:56 -08:00
Fraser Graham 570d8eea8e get multibots working 2013-11-08 22:26:56 -08:00
Fraser Graham e39a97089e First pass of multibot support 2013-11-08 21:25:42 -08:00
Stephen McQuay 49ff6af1f3 minor cleanup
- removed comment-disabled code
- reduced verbosity in protocol logging
2013-11-07 22:11:54 -08:00
Stephen McQuay caea45741f Added ability to configure game at creation time 2013-11-07 22:11:54 -08:00
Fraser Graham 14f6c65e86 obstacle support 2013-10-25 22:30:15 -07:00
Fraser Graham f9b18eb253 Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
Stephen McQuay c074397c1f bugfix for incorrect logic in game creation 2013-10-18 23:56:06 -07:00
Fraser Graham c80acb478b All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
Stephen McQuay d19b3f71fa added ability to autovivify games in debug mode 2013-10-18 20:49:57 -07:00
Stephen McQuay 56c965add7 some clean up
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
Stephen McQuay 2a2f4f6f96 moved all negociation code into a single function 2013-09-28 12:37:23 -07:00
Stephen McQuay e33f2c0c4f moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
Stephen McQuay 472e2011b9 logging and infinite melee 2013-09-27 00:03:32 -07:00
Stephen McQuay 13c0cd047b use user-provided name in /game/list/ output 2013-09-26 21:51:57 -07:00
Stephen McQuay fb0e6d92d7 Sorted out extra load
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
Stephen McQuay b495b16065 refactor for bot 2013-09-03 23:26:40 -07:00
Stephen McQuay 835303c53d middle of refactor 2013-09-01 23:00:09 -07:00
Stephen McQuay 0512bb7664 added test for out of order conf, found bug that needs fixing 2013-08-26 23:09:39 -07:00
Stephen McQuay 1b29096479 pared down logging in favor of unittests 2013-08-26 23:02:41 -07:00
Stephen McQuay ccd5dc3961 moved negociation code to func 2013-08-21 07:53:34 -07:00