Fraser Graham
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72d5a1a64c
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stats stats stats stats
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2014-01-16 00:13:02 -08:00 |
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Fraser Graham
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3fa53daadb
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rewrite of the stats system
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2014-01-16 00:02:59 -08:00 |
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Fraser Graham
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90b7731865
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allow the control interface to specify game type
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2014-01-15 22:16:06 -08:00 |
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Fraser Graham
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9583de2ffa
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game types, deathmatch and melee
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2014-01-15 21:41:40 -08:00 |
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3bb710dd9c
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point limit parametrized
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2013-11-29 01:10:49 -07:00 |
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Fraser Graham
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9ca442f10d
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stop sending all data to dead robots
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2013-11-18 22:49:05 -08:00 |
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4eb849a63f
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fixed resetart error vis-a-vis obstacles
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2013-11-18 08:52:59 -08:00 |
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Fraser Graham
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58c084c7ab
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bandwidth reduction, filtering explosions and sending objects as [4]int
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2013-11-16 23:13:03 -08:00 |
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5a2651d0dd
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allow object specification
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2013-11-16 19:57:13 -08:00 |
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245c483f9e
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added simple game stats
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2013-11-13 23:45:02 -08:00 |
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84ed6c9c32
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added gameover packet
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2013-11-13 22:24:54 -08:00 |
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aabda1cc90
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added config file support
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2013-11-13 20:38:57 -08:00 |
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674cda293f
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renamed function to match go convention
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2013-11-09 22:05:37 -08:00 |
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Fraser Graham
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570d8eea8e
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get multibots working
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2013-11-08 22:26:56 -08:00 |
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Fraser Graham
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e39a97089e
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First pass of multibot support
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2013-11-08 21:25:42 -08:00 |
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49ff6af1f3
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minor cleanup
- removed comment-disabled code
- reduced verbosity in protocol logging
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2013-11-07 22:11:54 -08:00 |
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caea45741f
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Added ability to configure game at creation time
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2013-11-07 22:11:54 -08:00 |
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Fraser Graham
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164c37e7d6
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player messages
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2013-11-07 22:10:18 -08:00 |
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Fraser Graham
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1b42a19393
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active scanning
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2013-11-07 21:34:54 -08:00 |
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Fraser Graham
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3d0eb16f91
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game params
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2013-11-07 21:00:15 -08:00 |
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Fraser Graham
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cfd3d91942
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filter projectiles and objects by scanners
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2013-11-06 22:21:18 -08:00 |
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Fraser Graham
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cd9bb45ddc
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sort the all bots list
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2013-11-06 21:12:19 -08:00 |
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Fraser Graham
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43b68f27f8
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remove some unused data from payload
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2013-11-06 20:09:45 -08:00 |
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Fraser Graham
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1498414357
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tweaks in support of better rendering
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2013-10-28 23:35:00 -07:00 |
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Fraser Graham
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14f6c65e86
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obstacle support
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2013-10-25 22:30:15 -07:00 |
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Fraser Graham
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de68ec2e7b
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Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
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2013-10-24 20:13:21 -07:00 |
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Fraser Graham
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cc248dc2fe
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adding a listing of all bot id's and health to each payload
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2013-10-24 06:26:54 -07:00 |
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Fraser Graham
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200afffa7f
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moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
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2013-10-20 21:15:23 -07:00 |
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Fraser Graham
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776a7eee98
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split splosions and projectiles into separate files
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2013-10-20 20:54:19 -07:00 |
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Fraser Graham
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fd13cb318a
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removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die
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2013-10-19 17:29:40 -07:00 |
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Fraser Graham
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f9b18eb253
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Convert to 32-bit to save space in the serialization
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2013-10-19 00:00:51 -07:00 |
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c074397c1f
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bugfix for incorrect logic in game creation
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2013-10-18 23:56:06 -07:00 |
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Fraser Graham
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c80acb478b
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All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
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2013-10-18 23:22:35 -07:00 |
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d19b3f71fa
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added ability to autovivify games in debug mode
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2013-10-18 20:49:57 -07:00 |
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Fraser Graham
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e02c5f89fb
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make projectiles arrive at their destination regardless of tick time
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2013-10-18 20:39:53 -07:00 |
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158c7d90d8
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fixed tick bombs
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2013-10-01 21:37:53 -07:00 |
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83da3961cd
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infinite melee!!
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2013-09-28 13:19:44 -07:00 |
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56c965add7
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some clean up
Mainly adding some comments, and some function renaming
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2013-09-28 12:59:17 -07:00 |
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2a2f4f6f96
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moved all negociation code into a single function
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2013-09-28 12:37:23 -07:00 |
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b142845b5c
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moved move out of vector lib
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2013-09-28 09:44:47 -07:00 |
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e33f2c0c4f
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moved code out of awkward bots repo
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2013-09-27 22:27:05 -07:00 |
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Fraser Graham
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92a2040d70
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Adding collisions and acceleration. Fixing splosions and projectiles.
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2013-09-27 01:30:26 -07:00 |
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472e2011b9
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logging and infinite melee
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2013-09-27 00:03:32 -07:00 |
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f8378cf89b
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Got game working again
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
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2013-09-20 12:15:10 -06:00 |
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f175e45c63
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added simple, non-leaking game stop url
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2013-09-08 09:32:24 -07:00 |
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b7087adb78
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reuse some slices
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2013-09-07 19:13:12 -07:00 |
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bf853880ca
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go fmt
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2013-09-07 19:12:46 -07:00 |
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45cc67a5f1
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make it simple to track last time
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2013-09-05 23:31:13 -07:00 |
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1ca4679b04
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embedded the mutex into the games global (one fewer global)
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2013-09-05 18:14:41 -07:00 |
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c6b480fa1e
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removed goroutine leak
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2013-09-04 23:36:45 -07:00 |
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