Fraser Graham
200afffa7f
moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
...
Also, removed a bunch of overly verbose logging
2013-10-20 21:15:23 -07:00
Fraser Graham
776a7eee98
split splosions and projectiles into separate files
2013-10-20 20:54:19 -07:00
Fraser Graham
fd13cb318a
removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die
2013-10-19 17:29:40 -07:00
Fraser Graham
f9b18eb253
Convert to 32-bit to save space in the serialization
2013-10-19 00:00:51 -07:00
Stephen McQuay
c074397c1f
bugfix for incorrect logic in game creation
2013-10-18 23:56:06 -07:00
Fraser Graham
c80acb478b
All sorts of fun stuff...
...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
Stephen McQuay
d19b3f71fa
added ability to autovivify games in debug mode
2013-10-18 20:49:57 -07:00
Fraser Graham
e02c5f89fb
make projectiles arrive at their destination regardless of tick time
2013-10-18 20:39:53 -07:00
Stephen McQuay
158c7d90d8
fixed tick bombs
2013-10-01 21:37:53 -07:00
Stephen McQuay
83da3961cd
infinite melee!!
2013-09-28 13:19:44 -07:00
Stephen McQuay
56c965add7
some clean up
...
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
Stephen McQuay
2a2f4f6f96
moved all negociation code into a single function
2013-09-28 12:37:23 -07:00
Stephen McQuay
b142845b5c
moved move out of vector lib
2013-09-28 09:44:47 -07:00
Stephen McQuay
e33f2c0c4f
moved code out of awkward bots repo
2013-09-27 22:27:05 -07:00
Fraser Graham
92a2040d70
Adding collisions and acceleration. Fixing splosions and projectiles.
2013-09-27 01:30:26 -07:00
Stephen McQuay
472e2011b9
logging and infinite melee
2013-09-27 00:03:32 -07:00
Stephen McQuay
f8378cf89b
Got game working again
...
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
Stephen McQuay
f175e45c63
added simple, non-leaking game stop url
2013-09-08 09:32:24 -07:00
Stephen McQuay
b7087adb78
reuse some slices
2013-09-07 19:13:12 -07:00
Stephen McQuay
bf853880ca
go fmt
2013-09-07 19:12:46 -07:00
Stephen McQuay
45cc67a5f1
make it simple to track last time
2013-09-05 23:31:13 -07:00
Stephen McQuay
1ca4679b04
embedded the mutex into the games global (one fewer global)
2013-09-05 18:14:41 -07:00
Stephen McQuay
c6b480fa1e
removed goroutine leak
2013-09-04 23:36:45 -07:00
Stephen McQuay
fb0e6d92d7
Sorted out extra load
...
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
Stephen McQuay
3e805d3da7
remove game from player struct
2013-09-04 00:08:43 -07:00
Stephen McQuay
325a5c0f57
put more of game init in NewGame
2013-09-04 00:06:39 -07:00
Stephen McQuay
9bccf60abc
make member a pointer for nil json
2013-09-04 00:05:38 -07:00
Stephen McQuay
b495b16065
refactor for bot
2013-09-03 23:26:40 -07:00
Stephen McQuay
835303c53d
middle of refactor
2013-09-01 23:00:09 -07:00
Stephen McQuay
0396b16425
need to have games track width/height
2013-09-01 22:04:34 -07:00
Stephen McQuay
a1470c102a
added startGame side band
2013-08-28 23:46:12 -07:00
Stephen McQuay
aaaff34448
tests work for GOMAXPROCS>1
2013-08-28 22:16:55 -07:00
Stephen McQuay
1b29096479
pared down logging in favor of unittests
2013-08-26 23:02:41 -07:00
Stephen McQuay
880d73b54e
got simple testing server working
2013-08-25 23:10:02 -07:00
Stephen McQuay
4e4750fa95
go fmt
2013-08-19 23:44:00 -07:00
Stephen McQuay
27afc65297
initial spectator implementation
2013-08-19 22:23:35 -07:00
Stephen McQuay
3b183481ef
added rest of game in current state
2013-08-19 20:43:26 -07:00