6797c134d1
first wave of static assets
2015-08-26 23:15:53 -07:00
77f9f8033b
added ace editor
2015-08-26 23:14:54 -07:00
4b5c214f95
added jquery
2015-08-26 23:14:26 -07:00
15d41be35a
added bootstrap
2015-08-26 23:14:13 -07:00
5cac75b638
Made info url more useful (start and uptime)
2015-08-26 22:25:38 -07:00
b5cac7c02a
placed REST api behind /api/v0/
2015-08-26 22:18:48 -07:00
af926d7f3a
renamed botserv -> hbd
2015-08-26 22:17:28 -07:00
446eba5209
vantiy urls
...
I've moved remote to https://s.mcquay.me/hackerbots/ and stood up routes for go
get on the hackerbots repos. I had to update the imports for this to take
effect.
2015-04-30 23:07:21 -07:00
d00e2a8df8
some go fmt
2014-11-24 14:42:38 -08:00
f86bacbd69
Used the idg.Generator from github
2014-11-24 14:42:11 -08:00
3eb76009ad
moved http routes out of the server main()
2014-11-24 14:32:27 -08:00
Stephen McQuay
b15f010073
updated import paths for go tools repo
...
See golang.org/s/go14subrepo for background.
2014-11-11 21:28:43 -08:00
Fraser Graham
b05e17709c
changes to how acceleration works
2014-05-12 22:36:14 -07:00
Fraser Graham
af418f1e6f
Fixing reversing and wall collisions
2014-05-12 22:36:03 -07:00
06ce7eefc8
Removed dependance on os/user
...
This was done to make cross-compiling work again
2014-05-11 21:49:18 -07:00
c9dfa27320
Add support for fixed object geometry
...
also updated config file
2014-05-11 21:49:06 -07:00
961cf5d7da
Make obstacles know how to minify themselves
...
including a fix for using pointers instead of values.
2014-05-11 21:48:47 -07:00
8f7ef5aa1a
float32 -> float64
2014-04-26 15:36:04 -07:00
db28bfea11
Renamed obstacle -> obstacle count
2014-04-26 15:32:14 -07:00
2a9c178ebb
go fmt
2014-04-26 15:24:20 -07:00
bd1d861971
fix for bug involving probe order
2014-04-26 15:15:14 -07:00
Fraser Graham
ba700ba633
bah humbug
2014-04-26 16:13:31 -06:00
39b8a9e5d7
allow gob spectators to send back Instruction maps
2014-04-26 13:25:30 -07:00
Fraser Graham
ab3586e5aa
Fixing the robot through building bug
2014-04-26 13:26:33 -06:00
6da0bfac7a
Renamed config file, added sample
...
did this to allow for other configs in our namespace.
2014-04-26 10:25:23 -07:00
fd53d3e51e
don't rename package without need.
2014-04-23 14:54:39 -07:00
72d0843ff8
Renamed package/directory
2014-04-23 14:28:13 -07:00
9e1cd272f7
Fixed warnings generated by go vet
2014-04-14 00:39:42 -07:00
faacfe7fd9
First pass at documentations.
2014-04-14 00:26:41 -07:00
0cf0957d73
More documentations.
2014-04-13 22:54:48 -07:00
996f6c02da
Changed executable name back to botserv
2014-04-13 19:51:26 -07:00
6e9a6d6af1
support for botclient refactor
2014-04-08 23:45:07 -07:00
752cec48f3
Removed unecessary tiredness vulgarity
2014-04-07 23:27:34 -07:00
a956162205
Plumbed Delta and the IdGenerator back through
2014-03-31 23:21:20 -07:00
8b52f93ca5
Don't automatically do concurrency for users
...
http://talks.golang.org/2013/bestpractices.slide#25
2014-03-31 23:21:20 -07:00
0d11b8a0ba
Added docs around MapLock, change visibility of methods
...
Removed unused global
2014-03-31 23:21:19 -07:00
e185365e2d
moved MapLock to control
2014-03-31 23:21:19 -07:00
e02d220026
Fixed gob issue
2014-03-31 23:21:19 -07:00
2fd97a7092
Removed extra variables
2014-03-31 23:21:18 -07:00
a3fa670c3d
Fixed scoping issue
...
The bug here was that when you would try to start a game it would still be nil
after the block where g was redefined. Just me being sloppy.
2014-03-31 23:21:18 -07:00
330e72c21f
Fixed unittests
2014-03-31 23:21:18 -07:00
81beee8b43
Put delete of game from controller in right place
...
Added some debugging
2014-03-31 23:21:16 -07:00
c8efd34080
ignore new binary
...
Create new bserv binary
Herein lie the following ideas:
- change package visibility of many things
- try to stash the globals into structs
- the code is far from correct; it merely compiles
2014-03-31 23:21:14 -07:00
62222a9ad9
Removed a development json file
2014-03-18 22:34:21 -07:00
9a4b76f610
Added io.Reader and io.Writer wrapper
...
This finalizes the work on getting the server to support multiple encodings for
players and spectators.
2014-03-13 00:12:21 -07:00
e6c7abc969
Implemented Fraser's suggestion
...
Typically client offers supported encodings, then the server chooses the
optimal one.
2014-03-10 21:58:36 -07:00
f645c42eb3
Added encoding negociation step into protocol.
...
This is the first step involved in letting go clients talk gob to the game
server.
Still missing: actually use the client's prefered encoding
2014-03-10 00:05:25 -07:00
00373be3da
fixed misspelling
2014-03-10 00:03:51 -07:00
240492520e
I was passing around a member variable.
...
I just realized that there is no need to pass around a slice to something to
which protoTalker already has access.
2014-03-09 21:53:55 -07:00
67ad90d7a4
added logging line when using http profile info
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I could never remember the url, so I print it out now.
2014-03-08 18:28:08 -08:00