Fraser Graham
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de68ec2e7b
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Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
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2013-10-24 20:13:21 -07:00 |
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Fraser Graham
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cc248dc2fe
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adding a listing of all bot id's and health to each payload
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2013-10-24 06:26:54 -07:00 |
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Fraser Graham
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71f7a262ba
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enabled player collisions
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2013-10-21 09:28:50 -07:00 |
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Fraser Graham
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c910902d38
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collision work
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2013-10-21 07:49:56 -07:00 |
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Fraser Graham
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200afffa7f
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moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
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2013-10-20 21:15:23 -07:00 |
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Fraser Graham
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776a7eee98
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split splosions and projectiles into separate files
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2013-10-20 20:54:19 -07:00 |
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Fraser Graham
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541e213c66
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adding a sample JSON packet for reference
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2013-10-19 21:05:38 -07:00 |
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Fraser Graham
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fd13cb318a
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removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die
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2013-10-19 17:29:40 -07:00 |
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Fraser Graham
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f9b18eb253
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Convert to 32-bit to save space in the serialization
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2013-10-19 00:00:51 -07:00 |
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Fraser Graham
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c80acb478b
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All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
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2013-10-18 23:22:35 -07:00 |
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Fraser Graham
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2edc7c61af
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fixing bug where heading can be 0
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2013-10-18 20:40:09 -07:00 |
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Fraser Graham
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e02c5f89fb
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make projectiles arrive at their destination regardless of tick time
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2013-10-18 20:39:53 -07:00 |
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Fraser Graham
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92a2040d70
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Adding collisions and acceleration. Fixing splosions and projectiles.
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2013-09-27 01:30:26 -07:00 |
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