Fraser Graham
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c7d5e4be87
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support setting heading in instructions
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2013-11-11 21:36:11 -08:00 |
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da26e1ca46
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simplified some loops
These changes were done by running the following command:
gofmt -s -w *.go
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2013-11-09 21:52:06 -08:00 |
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bc2d1cdd52
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minor tweaks, including go fmt
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2013-11-09 21:46:49 -08:00 |
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Fraser Graham
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d3c08a7953
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move robot code into robot file
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2013-11-09 19:52:40 -08:00 |
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Fraser Graham
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570d8eea8e
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get multibots working
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2013-11-08 22:26:56 -08:00 |
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Fraser Graham
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e39a97089e
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First pass of multibot support
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2013-11-08 21:25:42 -08:00 |
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Fraser Graham
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1b42a19393
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active scanning
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2013-11-07 21:34:54 -08:00 |
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Fraser Graham
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eabc1ebb41
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probe result
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2013-11-07 08:41:39 -08:00 |
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Fraser Graham
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829ba83f41
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probes!!!! (not anal)
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2013-11-06 23:26:29 -08:00 |
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Fraser Graham
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d2ae3c11d8
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alert the robot if it's been hit
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2013-11-06 23:06:51 -08:00 |
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Fraser Graham
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082b737805
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first pass at repair mode
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2013-11-06 22:50:59 -08:00 |
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Fraser Graham
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e562e2fefb
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players can now set target speed in bot code
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2013-11-06 21:24:10 -08:00 |
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Fraser Graham
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cd9bb45ddc
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sort the all bots list
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2013-11-06 21:12:19 -08:00 |
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Fraser Graham
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855b8518b8
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weapon stats are now set via robot
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2013-11-06 21:07:31 -08:00 |
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Fraser Graham
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1498414357
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tweaks in support of better rendering
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2013-10-28 23:35:00 -07:00 |
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Fraser Graham
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14f6c65e86
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obstacle support
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2013-10-25 22:30:15 -07:00 |
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Fraser Graham
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de68ec2e7b
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Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
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2013-10-24 20:13:21 -07:00 |
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Fraser Graham
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200afffa7f
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moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
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2013-10-20 21:15:23 -07:00 |
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Fraser Graham
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776a7eee98
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split splosions and projectiles into separate files
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2013-10-20 20:54:19 -07:00 |
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Fraser Graham
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fd13cb318a
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removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die
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2013-10-19 17:29:40 -07:00 |
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Fraser Graham
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f9b18eb253
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Convert to 32-bit to save space in the serialization
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2013-10-19 00:00:51 -07:00 |
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Fraser Graham
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c80acb478b
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All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
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2013-10-18 23:22:35 -07:00 |
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b142845b5c
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moved move out of vector lib
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2013-09-28 09:44:47 -07:00 |
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e33f2c0c4f
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moved code out of awkward bots repo
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2013-09-27 22:27:05 -07:00 |
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f8378cf89b
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Got game working again
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
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2013-09-20 12:15:10 -06:00 |
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0cc03e5768
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removed unused struct
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2013-09-04 00:04:28 -07:00 |
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b495b16065
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refactor for bot
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2013-09-03 23:26:40 -07:00 |
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1b29096479
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pared down logging in favor of unittests
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2013-08-26 23:02:41 -07:00 |
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e391cd3a0b
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Changed to use user-provided stats.
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2013-08-19 21:42:43 -07:00 |
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3b183481ef
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added rest of game in current state
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2013-08-19 20:43:26 -07:00 |
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