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package main
import (
v "bitbucket.org/hackerbots/vector"
)
type Robot struct {
Id string `json:"id"`
Name string `json:"name"`
Stats Stats `json:"-"`
TargetSpeed float32 `json:"-"`
Speed float32 `json:"speed"`
Health int `json:"health"`
Position v.Point2d `json:"position"`
Heading v.Vector2d `json:"heading"`
MoveTo *v.Point2d `json:"-"`
FireAt *v.Point2d `json:"-"`
Scanners []Scanner `json:"scanners"`
LastFired int `json:"-"`
}
type RobotSorter struct {
Robots []Robot
}
func (s RobotSorter) Len() int {
return len(s.Robots)
}
func (s RobotSorter) Swap(i, j int) {
s.Robots[i], s.Robots[j] = s.Robots[j], s.Robots[i]
}
func (s RobotSorter) Less(i, j int) bool {
return s.Robots[i].Id < s.Robots[j].Id
}
type Stats struct {
Hp int `json:"-"`
Speed float32 `json:"-"`
Acceleration float32 `json:"-"`
WeaponRadius int `json:"-"`
ScannerRadius int `json:"-"`
TurnSpeed int `json:"-"`
FireRate int `json:"-"`
}
// We request stats using an integer between 1 and 100, the
// integer values map to sensible min-max ranges
type StatsRequest struct {
Hp int `json:"hp"`
Speed int `json:"speed"`
Acceleration int `json:"acceleration"`
WeaponRadius int `json:"weapon_radius"`
ScannerRadius int `json:"scanner_radius"`
TurnSpeed int `json:"turn_speed"`
FireRate int `json:"fire_rate"`
}
func DeriveStats(request StatsRequest) Stats {
s := Stats{}
// Conversion Tables
var hp_min float32 = 20.0
var hp_max float32 = 200.0
s.Hp = int(((float32(request.Hp) / 100.0) * (hp_max - hp_min)) + hp_min)
var speed_min float32 = 40.0
var speed_max float32 = 200.0
s.Speed = ((float32(request.Speed) / 100.0) * (speed_max - speed_min)) + speed_min
var accel_min float32 = 20.0
var accel_max float32 = 200.0
s.Acceleration = ((float32(request.Acceleration) / 100.0) * (accel_max - accel_min)) + accel_min
var wep_rad_min float32 = 5.0
var wep_rad_max float32 = 60.0
s.WeaponRadius = int(((float32(request.WeaponRadius) / 100.0) * (wep_rad_max - wep_rad_min)) + wep_rad_min)
var scan_rad_min float32 = 100.0
var scan_rad_max float32 = 400.0
s.ScannerRadius = int(((float32(request.ScannerRadius) / 100.0) * (scan_rad_max - scan_rad_min)) + scan_rad_min)
var turn_spd_min float32 = 30.0
var turn_spd_max float32 = 300.0
s.TurnSpeed = int(((float32(request.TurnSpeed) / 100.0) * (turn_spd_max - turn_spd_min)) + turn_spd_min)
var fire_rate_min float32 = 10.0
var fire_rate_max float32 = 2000.0
s.FireRate = int(fire_rate_max+300.0) - int(((float32(request.FireRate)/100.0)*(fire_rate_max-fire_rate_min))+fire_rate_min)
return s
}
func (s StatsRequest) Valid() bool {
total := (s.Speed + s.Hp + s.WeaponRadius +
s.ScannerRadius + s.Acceleration + s.TurnSpeed + s.FireRate)
// allowing for 50 pts in every category
if total > 350 {
return false
}
return true
}
type Projectile struct {
Id string `json:"id"`
Position v.Point2d `json:"position"`
MoveTo v.Point2d `json:"-"`
Radius int `json:"radius"`
Speed float32 `json:"-"`
Damage int `json:"-"`
}
type Splosion struct {
Id string `json:"id"`
Position v.Point2d `json:"position"`
Radius int `json:"radius"`
MaxDamage int `json:"-"`
MinDamage int `json:"-"`
Lifespan int `json:"-"`
}
func (s *Splosion) Tick() {
s.Lifespan--
}
func (s *Splosion) Alive() bool {
return s.Lifespan > 0
}
type Instruction struct {
MoveTo *v.Point2d `json:"move_to,omitempty"`
FireAt *v.Point2d `json:"fire_at,omitempty"`
Stats Stats `json:"stats"`
}