472e2011b9
logging and infinite melee
2013-09-27 00:03:32 -07:00
f8378cf89b
Got game working again
...
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
f175e45c63
added simple, non-leaking game stop url
2013-09-08 09:32:24 -07:00
b7087adb78
reuse some slices
2013-09-07 19:13:12 -07:00
bf853880ca
go fmt
2013-09-07 19:12:46 -07:00
45cc67a5f1
make it simple to track last time
2013-09-05 23:31:13 -07:00
1ca4679b04
embedded the mutex into the games global (one fewer global)
2013-09-05 18:14:41 -07:00
c6b480fa1e
removed goroutine leak
2013-09-04 23:36:45 -07:00
fb0e6d92d7
Sorted out extra load
...
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
3e805d3da7
remove game from player struct
2013-09-04 00:08:43 -07:00
325a5c0f57
put more of game init in NewGame
2013-09-04 00:06:39 -07:00
9bccf60abc
make member a pointer for nil json
2013-09-04 00:05:38 -07:00
b495b16065
refactor for bot
2013-09-03 23:26:40 -07:00
835303c53d
middle of refactor
2013-09-01 23:00:09 -07:00
0396b16425
need to have games track width/height
2013-09-01 22:04:34 -07:00
a1470c102a
added startGame side band
2013-08-28 23:46:12 -07:00
aaaff34448
tests work for GOMAXPROCS>1
2013-08-28 22:16:55 -07:00
1b29096479
pared down logging in favor of unittests
2013-08-26 23:02:41 -07:00
880d73b54e
got simple testing server working
2013-08-25 23:10:02 -07:00
4e4750fa95
go fmt
2013-08-19 23:44:00 -07:00
27afc65297
initial spectator implementation
2013-08-19 22:23:35 -07:00
3b183481ef
added rest of game in current state
2013-08-19 20:43:26 -07:00