Fraser Graham
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082b737805
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first pass at repair mode
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2013-11-06 22:50:59 -08:00 |
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Fraser Graham
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cfd3d91942
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filter projectiles and objects by scanners
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2013-11-06 22:21:18 -08:00 |
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Fraser Graham
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e562e2fefb
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players can now set target speed in bot code
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2013-11-06 21:24:10 -08:00 |
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Fraser Graham
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cd9bb45ddc
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sort the all bots list
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2013-11-06 21:12:19 -08:00 |
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Fraser Graham
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855b8518b8
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weapon stats are now set via robot
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2013-11-06 21:07:31 -08:00 |
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Fraser Graham
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dfb3dba4f4
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proper player collision and direct hit capability
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2013-11-06 20:47:40 -08:00 |
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Fraser Graham
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545b68d1d7
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projectiles should have their own ID
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2013-11-06 20:32:56 -08:00 |
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Fraser Graham
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bad900997f
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add -timescale to command line to speed up or slow down time on server, try 0.1 - 2.0 range for fun
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2013-11-06 20:10:22 -08:00 |
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Fraser Graham
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43b68f27f8
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remove some unused data from payload
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2013-11-06 20:09:45 -08:00 |
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Fraser Graham
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6ff9606367
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objects generate entirely inside world
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2013-11-06 19:58:16 -08:00 |
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Fraser Graham
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c8913c563e
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I may have fixed some collision issues (badly)
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2013-11-05 23:21:41 -08:00 |
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Fraser Graham
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1498414357
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tweaks in support of better rendering
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2013-10-28 23:35:00 -07:00 |
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Fraser Graham
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a4b539e79d
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accurate collition positioning
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2013-10-28 21:52:06 -07:00 |
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Fraser Graham
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235fc1ce6f
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fixed projectile explosions pos
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2013-10-28 07:54:49 -07:00 |
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Fraser Graham
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5c77e373c3
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scanners for projectiles
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2013-10-25 22:51:41 -07:00 |
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Fraser Graham
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14f6c65e86
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obstacle support
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2013-10-25 22:30:15 -07:00 |
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Fraser Graham
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de68ec2e7b
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Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
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2013-10-24 20:13:21 -07:00 |
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Fraser Graham
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cc248dc2fe
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adding a listing of all bot id's and health to each payload
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2013-10-24 06:26:54 -07:00 |
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Fraser Graham
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71f7a262ba
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enabled player collisions
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2013-10-21 09:28:50 -07:00 |
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Fraser Graham
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c910902d38
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collision work
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2013-10-21 07:49:56 -07:00 |
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Fraser Graham
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200afffa7f
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moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
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2013-10-20 21:15:23 -07:00 |
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Fraser Graham
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776a7eee98
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split splosions and projectiles into separate files
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2013-10-20 20:54:19 -07:00 |
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Fraser Graham
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541e213c66
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adding a sample JSON packet for reference
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2013-10-19 21:05:38 -07:00 |
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Fraser Graham
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fd13cb318a
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removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die
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2013-10-19 17:29:40 -07:00 |
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Fraser Graham
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f9b18eb253
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Convert to 32-bit to save space in the serialization
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2013-10-19 00:00:51 -07:00 |
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Fraser Graham
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c80acb478b
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All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
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2013-10-18 23:22:35 -07:00 |
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Fraser Graham
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2edc7c61af
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fixing bug where heading can be 0
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2013-10-18 20:40:09 -07:00 |
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Fraser Graham
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e02c5f89fb
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make projectiles arrive at their destination regardless of tick time
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2013-10-18 20:39:53 -07:00 |
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Fraser Graham
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92a2040d70
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Adding collisions and acceleration. Fixing splosions and projectiles.
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2013-09-27 01:30:26 -07:00 |
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