2013-09-27 22:27:05 -07:00
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package main
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import (
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v "bitbucket.org/hackerbots/vector"
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)
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type Robot struct {
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Id string `json:"id"`
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Name string `json:"name"`
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Stats Stats `json:"-"`
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TargetSpeed float32 `json:"-"`
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Speed float32 `json:"speed"`
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Health int `json:"health"`
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Position v.Point2d `json:"position"`
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Heading v.Vector2d `json:"heading"`
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MoveTo *v.Point2d `json:"-"`
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FireAt *v.Point2d `json:"-"`
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Scanners []Scanner `json:"scanners"`
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LastFired int `json:"-"`
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}
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type RobotSorter struct {
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Robots []Robot
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}
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func (s RobotSorter) Len() int {
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return len(s.Robots)
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}
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func (s RobotSorter) Swap(i, j int) {
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s.Robots[i], s.Robots[j] = s.Robots[j], s.Robots[i]
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}
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func (s RobotSorter) Less(i, j int) bool {
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return s.Robots[i].Id < s.Robots[j].Id
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}
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type Stats struct {
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Hp int `json:"-"`
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Speed float32 `json:"-"`
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Acceleration float32 `json:"-"`
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WeaponRadius int `json:"-"`
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ScannerRadius int `json:"-"`
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TurnSpeed int `json:"-"`
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FireRate int `json:"-"`
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}
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2013-10-18 23:22:35 -07:00
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// We request stats using an integer between 1 and 100, the
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// integer values map to sensible min-max ranges
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type StatsRequest struct {
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Hp int `json:"hp"`
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Speed int `json:"speed"`
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Acceleration int `json:"acceleration"`
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WeaponRadius int `json:"weapon_radius"`
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ScannerRadius int `json:"scanner_radius"`
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TurnSpeed int `json:"turn_speed"`
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FireRate int `json:"fire_rate"`
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}
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func DeriveStats(request StatsRequest) Stats {
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s := Stats{}
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// Conversion Tables
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var hp_min float32 = 20.0
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var hp_max float32 = 200.0
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s.Hp = int(((float32(request.Hp) / 100.0) * (hp_max - hp_min)) + hp_min)
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var speed_min float32 = 40.0
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var speed_max float32 = 200.0
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s.Speed = ((float32(request.Speed) / 100.0) * (speed_max - speed_min)) + speed_min
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var accel_min float32 = 20.0
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var accel_max float32 = 200.0
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s.Acceleration = ((float32(request.Acceleration) / 100.0) * (accel_max - accel_min)) + accel_min
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var wep_rad_min float32 = 5.0
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var wep_rad_max float32 = 60.0
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s.WeaponRadius = int(((float32(request.WeaponRadius) / 100.0) * (wep_rad_max - wep_rad_min)) + wep_rad_min)
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var scan_rad_min float32 = 100.0
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var scan_rad_max float32 = 400.0
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s.ScannerRadius = int(((float32(request.ScannerRadius) / 100.0) * (scan_rad_max - scan_rad_min)) + scan_rad_min)
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var turn_spd_min float32 = 30.0
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var turn_spd_max float32 = 300.0
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s.TurnSpeed = int(((float32(request.TurnSpeed) / 100.0) * (turn_spd_max - turn_spd_min)) + turn_spd_min)
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var fire_rate_min float32 = 10.0
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var fire_rate_max float32 = 2000.0
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s.FireRate = int(fire_rate_max+300.0) - int(((float32(request.FireRate)/100.0)*(fire_rate_max-fire_rate_min))+fire_rate_min)
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return s
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}
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func (s StatsRequest) Valid() bool {
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total := (s.Speed + s.Hp + s.WeaponRadius +
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s.ScannerRadius + s.Acceleration + s.TurnSpeed + s.FireRate)
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// allowing for 50 pts in every category
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if total > 350 {
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return false
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}
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return true
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}
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type Projectile struct {
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Id string `json:"id"`
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Position v.Point2d `json:"position"`
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MoveTo v.Point2d `json:"-"`
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Radius int `json:"radius"`
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Speed float32 `json:"-"`
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Damage int `json:"-"`
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}
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type Splosion struct {
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Id string `json:"id"`
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Position v.Point2d `json:"position"`
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Radius int `json:"radius"`
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MaxDamage int `json:"-"`
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MinDamage int `json:"-"`
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Lifespan int `json:"-"`
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}
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func (s *Splosion) Tick() {
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s.Lifespan--
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}
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func (s *Splosion) Alive() bool {
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return s.Lifespan > 0
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}
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type Instruction struct {
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MoveTo *v.Point2d `json:"move_to,omitempty"`
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FireAt *v.Point2d `json:"fire_at,omitempty"`
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Stats Stats `json:"stats"`
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}
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