Commit Graph

15 Commits

Author SHA1 Message Date
Fraser Graham f9b18eb253 Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
Stephen McQuay c074397c1f bugfix for incorrect logic in game creation 2013-10-18 23:56:06 -07:00
Fraser Graham c80acb478b All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
Stephen McQuay d19b3f71fa added ability to autovivify games in debug mode 2013-10-18 20:49:57 -07:00
Stephen McQuay 56c965add7 some clean up
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
Stephen McQuay 2a2f4f6f96 moved all negociation code into a single function 2013-09-28 12:37:23 -07:00
Stephen McQuay e33f2c0c4f moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
Stephen McQuay 472e2011b9 logging and infinite melee 2013-09-27 00:03:32 -07:00
Stephen McQuay 13c0cd047b use user-provided name in /game/list/ output 2013-09-26 21:51:57 -07:00
Stephen McQuay fb0e6d92d7 Sorted out extra load
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
Stephen McQuay b495b16065 refactor for bot 2013-09-03 23:26:40 -07:00
Stephen McQuay 835303c53d middle of refactor 2013-09-01 23:00:09 -07:00
Stephen McQuay 0512bb7664 added test for out of order conf, found bug that needs fixing 2013-08-26 23:09:39 -07:00
Stephen McQuay 1b29096479 pared down logging in favor of unittests 2013-08-26 23:02:41 -07:00
Stephen McQuay ccd5dc3961 moved negociation code to func 2013-08-21 07:53:34 -07:00