Commit Graph

20 Commits

Author SHA1 Message Date
f175e45c63 added simple, non-leaking game stop url 2013-09-08 09:32:24 -07:00
b7087adb78 reuse some slices 2013-09-07 19:13:12 -07:00
bf853880ca go fmt 2013-09-07 19:12:46 -07:00
45cc67a5f1 make it simple to track last time 2013-09-05 23:31:13 -07:00
1ca4679b04 embedded the mutex into the games global (one fewer global) 2013-09-05 18:14:41 -07:00
c6b480fa1e removed goroutine leak 2013-09-04 23:36:45 -07:00
fb0e6d92d7 Sorted out extra load
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
3e805d3da7 remove game from player struct 2013-09-04 00:08:43 -07:00
325a5c0f57 put more of game init in NewGame 2013-09-04 00:06:39 -07:00
9bccf60abc make member a pointer for nil json 2013-09-04 00:05:38 -07:00
b495b16065 refactor for bot 2013-09-03 23:26:40 -07:00
835303c53d middle of refactor 2013-09-01 23:00:09 -07:00
0396b16425 need to have games track width/height 2013-09-01 22:04:34 -07:00
a1470c102a added startGame side band 2013-08-28 23:46:12 -07:00
aaaff34448 tests work for GOMAXPROCS>1 2013-08-28 22:16:55 -07:00
1b29096479 pared down logging in favor of unittests 2013-08-26 23:02:41 -07:00
880d73b54e got simple testing server working 2013-08-25 23:10:02 -07:00
4e4750fa95 go fmt 2013-08-19 23:44:00 -07:00
27afc65297 initial spectator implementation 2013-08-19 22:23:35 -07:00
3b183481ef added rest of game in current state 2013-08-19 20:43:26 -07:00