caea45741f
Added ability to configure game at creation time
2013-11-07 22:11:54 -08:00
Fraser Graham
14f6c65e86
obstacle support
2013-10-25 22:30:15 -07:00
Fraser Graham
f9b18eb253
Convert to 32-bit to save space in the serialization
2013-10-19 00:00:51 -07:00
c074397c1f
bugfix for incorrect logic in game creation
2013-10-18 23:56:06 -07:00
Fraser Graham
c80acb478b
All sorts of fun stuff...
...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
d19b3f71fa
added ability to autovivify games in debug mode
2013-10-18 20:49:57 -07:00
56c965add7
some clean up
...
Mainly adding some comments, and some function renaming
2013-09-28 12:59:17 -07:00
2a2f4f6f96
moved all negociation code into a single function
2013-09-28 12:37:23 -07:00
e33f2c0c4f
moved code out of awkward bots repo
2013-09-27 22:27:05 -07:00
472e2011b9
logging and infinite melee
2013-09-27 00:03:32 -07:00
13c0cd047b
use user-provided name in /game/list/ output
2013-09-26 21:51:57 -07:00
fb0e6d92d7
Sorted out extra load
...
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
b495b16065
refactor for bot
2013-09-03 23:26:40 -07:00
835303c53d
middle of refactor
2013-09-01 23:00:09 -07:00
0512bb7664
added test for out of order conf, found bug that needs fixing
2013-08-26 23:09:39 -07:00
1b29096479
pared down logging in favor of unittests
2013-08-26 23:02:41 -07:00
ccd5dc3961
moved negociation code to func
2013-08-21 07:53:34 -07:00