Stephen McQuay
45cc67a5f1
make it simple to track last time
2013-09-05 23:31:13 -07:00
Stephen McQuay
1ca4679b04
embedded the mutex into the games global (one fewer global)
2013-09-05 18:14:41 -07:00
Stephen McQuay
c6b480fa1e
removed goroutine leak
2013-09-04 23:36:45 -07:00
Stephen McQuay
fb0e6d92d7
Sorted out extra load
...
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
Stephen McQuay
3e805d3da7
remove game from player struct
2013-09-04 00:08:43 -07:00
Stephen McQuay
325a5c0f57
put more of game init in NewGame
2013-09-04 00:06:39 -07:00
Stephen McQuay
9bccf60abc
make member a pointer for nil json
2013-09-04 00:05:38 -07:00
Stephen McQuay
b495b16065
refactor for bot
2013-09-03 23:26:40 -07:00
Stephen McQuay
835303c53d
middle of refactor
2013-09-01 23:00:09 -07:00
Stephen McQuay
0396b16425
need to have games track width/height
2013-09-01 22:04:34 -07:00
Stephen McQuay
a1470c102a
added startGame side band
2013-08-28 23:46:12 -07:00
Stephen McQuay
aaaff34448
tests work for GOMAXPROCS>1
2013-08-28 22:16:55 -07:00
Stephen McQuay
1b29096479
pared down logging in favor of unittests
2013-08-26 23:02:41 -07:00
Stephen McQuay
880d73b54e
got simple testing server working
2013-08-25 23:10:02 -07:00
Stephen McQuay
4e4750fa95
go fmt
2013-08-19 23:44:00 -07:00
Stephen McQuay
27afc65297
initial spectator implementation
2013-08-19 22:23:35 -07:00
Stephen McQuay
3b183481ef
added rest of game in current state
2013-08-19 20:43:26 -07:00