Fraser Graham
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14f6c65e86
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obstacle support
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2013-10-25 22:30:15 -07:00 |
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Fraser Graham
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de68ec2e7b
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Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
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2013-10-24 20:13:21 -07:00 |
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Fraser Graham
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200afffa7f
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moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
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2013-10-20 21:15:23 -07:00 |
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Fraser Graham
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776a7eee98
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split splosions and projectiles into separate files
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2013-10-20 20:54:19 -07:00 |
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Fraser Graham
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fd13cb318a
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removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die
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2013-10-19 17:29:40 -07:00 |
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Fraser Graham
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f9b18eb253
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Convert to 32-bit to save space in the serialization
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2013-10-19 00:00:51 -07:00 |
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Fraser Graham
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c80acb478b
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All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
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2013-10-18 23:22:35 -07:00 |
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b142845b5c
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moved move out of vector lib
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2013-09-28 09:44:47 -07:00 |
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e33f2c0c4f
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moved code out of awkward bots repo
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2013-09-27 22:27:05 -07:00 |
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f8378cf89b
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Got game working again
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
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2013-09-20 12:15:10 -06:00 |
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0cc03e5768
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removed unused struct
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2013-09-04 00:04:28 -07:00 |
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b495b16065
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refactor for bot
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2013-09-03 23:26:40 -07:00 |
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1b29096479
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pared down logging in favor of unittests
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2013-08-26 23:02:41 -07:00 |
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e391cd3a0b
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Changed to use user-provided stats.
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2013-08-19 21:42:43 -07:00 |
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3b183481ef
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added rest of game in current state
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2013-08-19 20:43:26 -07:00 |
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