Commit Graph

15 Commits

Author SHA1 Message Date
Fraser Graham
14f6c65e86 obstacle support 2013-10-25 22:30:15 -07:00
Fraser Graham
de68ec2e7b Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
2013-10-24 20:13:21 -07:00
Fraser Graham
200afffa7f moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
2013-10-20 21:15:23 -07:00
Fraser Graham
776a7eee98 split splosions and projectiles into separate files 2013-10-20 20:54:19 -07:00
Fraser Graham
fd13cb318a removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
Fraser Graham
f9b18eb253 Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
Fraser Graham
c80acb478b All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
b142845b5c moved move out of vector lib 2013-09-28 09:44:47 -07:00
e33f2c0c4f moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
f8378cf89b Got game working again
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
0cc03e5768 removed unused struct 2013-09-04 00:04:28 -07:00
b495b16065 refactor for bot 2013-09-03 23:26:40 -07:00
1b29096479 pared down logging in favor of unittests 2013-08-26 23:02:41 -07:00
e391cd3a0b Changed to use user-provided stats. 2013-08-19 21:42:43 -07:00
3b183481ef added rest of game in current state 2013-08-19 20:43:26 -07:00