rect/rectangle.go
Derek McQuay b5a9726d2d created rectangle struct and IsRect()
defined what a rectangle is and also implemented IsRect(), which returns
a bool whether the coordinates given make a rectangle or not.  Tests
were written for IsRect()
2016-08-26 09:08:30 -07:00

25 lines
747 B
Go

package rect
import "math"
type Rectangle struct {
P1, P2, P3, P4 Point
}
func (r Rectangle) IsRect() bool {
// make sure they aren't all just the same point
if (r.P1.X == r.P2.X && r.P1.X == r.P3.X && r.P1.X == r.P4.X) &&
(r.P1.Y == r.P2.Y && r.P1.Y == r.P3.Y && r.P1.Y == r.P4.Y) {
return false
}
cx := (r.P1.X + r.P2.X + r.P3.X + r.P4.X) / 4.0
cy := (r.P1.Y + r.P2.Y + r.P3.Y + r.P4.Y) / 4.0
dd1 := math.Sqrt(math.Abs(cx-r.P1.X)) + math.Sqrt(math.Abs(cy-r.P1.Y))
dd2 := math.Sqrt(math.Abs(cx-r.P2.X)) + math.Sqrt(math.Abs(cy-r.P2.Y))
dd3 := math.Sqrt(math.Abs(cx-r.P3.X)) + math.Sqrt(math.Abs(cy-r.P3.Y))
dd4 := math.Sqrt(math.Abs(cx-r.P4.X)) + math.Sqrt(math.Abs(cy-r.P4.Y))
return dd1 == dd2 && dd1 == dd3 && dd1 == dd4
}